A brand new Infinity Girl Demo: The Drifter Update

Infinity Girl

Infinity Girl is a high-speed rhythm/racer/roguelite where everything — every action, every enemy and every spectacular world you encounter — is driven by the beat of the music. Each run is unique, with procedural levels that test your skills as you grind, drift, boost and leap to the rhythm.

Hey everybody! Just in time for the Dreamhack Festival on Steam, a BIG new Infinity Girl demo just dropped. It's basically a free mini roguelike at this point: 7 levels of hypnotic, high-speed goodness. I'm using these demo updates to test new features that will go into the game's alpha version -- would love your feedback! There is a LOT new stuff in this version including: [list] [*] A new set of outdoor levels (which feature a slick new procedural level generation system that lets me place obstacles, rails, coins and other objects across huge spaces) [*] Mario Kart-style drifting, including a "drift blast" when you let go of the drift button (I'm biased but this is my favorite addition -- so much fun to drift and boost around these levels) [*] A new "Beat the clock" feature in every level that encourages you to go fast (by rewarding you with coins for getting to the goal more quickly). [*] Less float-y physics and less slippery handling [*] A second, advanced tutorial level to teach drifting, air banking and more [*] Better controls (including smooth left and right banking when you hold the L/R triggers -- this helps landing tricky jumps) [*] A few quality of life improvements for the streamers out there: volume controls and a windowed mode [*] Performance improvements, especially reductions in level loading time [*] Wider levels across the entire game: More space to drift, and less chances to fall to your death ☠️ [/list] As always, let me know what you think of the new additions in the [url=https://discord.gg/CWcSKhqXQg]Infinity Girl discord[/url]. Thanks!