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Pushing a hotfix that fixes old instances of LocomotionAnimationConfiguration losing their values when they're loaded with latest build. If you have not re-saved them, just spawn them again and they'll have their old values back!
Also this build is compatible with previous!
[h2]GENERAL PSA:[/h2] In general, Resonite is designed to not mess with the saved data unless you resave them again. This is done on purpose, so in situations like this, where upgrade of the values goes wrong for some reason, you don't actually lose the data - unless you explicitly save the item/world and overwrite the old copy.
Whenever this happens again (something gets borked that worked before), always keep the original of the item/world saved, only ever save copies if you must. It's typically very easy to fix those issues and restore your original data - it stays safe "at rest" by design.
[h2]Locale:[/h2]
- Merged English locale VSync description tweak by @stiefeljackal
- Merged French locale tweak by @j4.lc
[h2]Fixes:[/h2]
- Fix LocomotionAnimationConfiguration resetting previously saved values due to new values being added in (reported by Xau, @charizmare, @inucune, @gyztormizirath, @bobool3ol, issue #2894)
-- If you have not resaved any existing instances, your old values will be preserved