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Just a small build again, sorry. It's been a bit difficult to focus lately and I have pretty bad headache today. There's a few goodies though, some new nodes and fixes. I've been starting implementation on the new procedural avatar animation system, which needs quaternion extrapolation, which is now added in the form of the Pow node.
There's a fix for Mono headless too, but it will be removed very soon, see #📢announcements please.
[h2]New Features:[/h2]
- Add Pow operation for quaternions
-- ProtoFlux nodes are now available for this
-- This effectively allows extrapolating given quaternion
- Add lerp & slerp random nodes
-- These will give a random value that's a linear (or spherical for floatQ) interpolation between the two values
-- This includes RandomSlerpFloatQ that gives random rotation between two values (requested by @gearbell, issue #2642)
- Added button to worker inspector that opens the slot it's on (requested by @art0007i, issue #608)
- Universes can now have a default group assigned to them (implemented by @probableprime)
-- This is particularly useful for corporate/university applications
[h2]Locale:[/h2]
- Merged missing English locale key by @wattlefoxxo and @stiefeljackal
- Merged German locale update by @muppeq
[h2]Bugfixes:[/h2]
- Fix Mono headless on Windows failing to start (reported by @bredo, @zachthemicrohybrid, issue #2649)
- Fixed OSC_Sender binding itself to the same port as the target, preventing localhost connections (based on report by MuffinMcGee, @technobaboo, issue #1972)
-- You can now configure local port through LocalPort property
-- Setting this to 0 (which is default) will pick a free port automatically (this is recommended unless you need specific port)