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Hey everyone! Here's another build with some more fixes and tweaks. It's a bit smaller, I went to get a COVID booster today and I got back home a bit go and my arm is starting to really hurt, so this is all you get x3
I started sorting out some of the backed up work too, so there's few bits of that too!
[h2]New Features:[/h2]
- Add weight properties to FootstepSoundSplatmapSplitter
-- This allows you to change weight of the splatmap colors used to select which sound effect to play. This is useful if you want less dominant colors in the splatmap to override more dominant ones for areas where the values are mixed (based on feedback by @ohzee, issue #2942)
- Add BlendSounds option to FootstepSoundSplatmapSplitter (based on feedback by @ohzee, issue #2942)
-- Enabling this will play a mix of sounds with volumes weighted based on the ratio of the channels in the splatmap
-- This allows for smoother transitioning between different types of terrain
-- Any parts with weight below MinimumThreshold will not be played at all
- Replaced the Patreon badge with a more generic supporter badge (implemented by @ryuvi and @chromashiba, issue #1176)
-- This is done because we'll soon™ be introducing more ways to support the platform and this provides more generic way to display the supporter status
-- Once the badge system is reworked, we can explore giving support platform specific badges in addition of this one and letting users decide which ones they want to display
[h2]Tweaks:[/h2]
- Change raycast filtering for footstep events to accept wider range of colliders - including ones with NoCollision (based on report by @modernballoonie, @amasteramaster, issue #2938)
-- This allows you to have two separate sets of colliders - one for actual player collisions and another for footstep events - which can include more information as well (e.g. using primitive colliders for collisions and mesh collider for footstep sounds)
- Updated yt-dlp from 2024.07.25 to 2024.08.06
[h2]Fixes:[/h2]
- Fixed locale string error on procedural audio texture (reported by @rueshejn, issue #2410, fixed by @bluecyro)
- Fixed locale string error on procedural meshes (reported by @_deltawolf, issue #1430, fixed by @bluecyro)