Not a major change in terms of how the game looks or feels to play but an important update for future development.
[list]
[*] Move the project from Godot 4.2.2 to Godot 4.3. Some node conversions have occured as a result of this.
[*] Cleaned up some of the scene trees.
[*] Remove a bunch of tiles that the player will never be able to see. This will cause a tiny performance improvment.
[*] Added a patch notes panel to the main menu.
[*] Enabled MSAA at 2x and 'Snap 2D transforms to pixel' in the project settings. The result should be some slightly cleaner text and a small reduction of jagged edges across the game.
[/list]