Todays update focuses on completing a bit of content I wanted to be in the intial alpha release.
[list]
[*] Added adversary reveal to the cutscene.
[*] Added an animation to go with the previosuly random sound effect that launches the play in the cutscene.
[*] FIXED level 4 finish frozen black screen if done via level select.
[/list]
The alpha is now in a state where I feel I can sit down start planning the route to a beta state. In the meantime, I do plan on releasing a level or 2 (and maybe another boss) that makes use of the recoil jump mechanic so you can use it outside of the tutorial.