12/10/24 Art Update 1

The Curse Of Slimetopia Playtest

I've had some time and inspiration to try and replace some of the games many placeholder assets in this update as well as a bit of convenience. [list] [*] Updated the pause menu to include the settings so you don't need to go back to the main menu. [*] Added a new version of the grassland tilemap (replacing on all levels still WIP). [*] Added a new Cave tilemap (replacing on all levels still WIP). [*] Added the beginings of inserting props (Replacing the old billboard on the intro cutscene for example). [*] As the new tilemaps have slopes, the player now snaps to slopes to avoid very jank movement. [/list] Remember that this is still early days and so these new art assets may still change yet, but the new stuff feels a lot closer to how I want the game to end up looking. Here's a quick side by side comparison of the changes. [img]https://i.imgur.com/p4SDL9k.png[/img]