Baldur's Gate and Dark Souls had a baby! A thrilling RPG game that blends real-time action with an isometric view, set in a world of magic and monsters. Players must navigate through dangerous dungeons, battle fierce bosses, and uncover ancient secrets to save Plamen from an impending doom!
[h2]CHANGELOG[/h2]
[h3]Changed[/h3]
[list]
[*] Had massive reworks of texts in Codex as part of a huge iteration and proof reading to move on with localization. Changed lore of Houses, Clans, mobs and general lore
[*] Changed Frostjaws jump attack into a charge-like skill, passing through the player and moving over a greater distance.
[*] Moved barks for limited access to sub locations in “Mystic Court” night from player to guards, and updated texts.
[*] Improved walkable path and gatherables' position inside all main Fighting Areas
[/list]
[h3]Fixed[/h3]
[list]
[*] Fixed Affliction ability VFX ending earlier than the 10 sec window in which its effects are applied.
[*] Make floating animation of boats loop more seamlessly.
[*] Removed temporary visual artifact on the player after using Charge skill.
[*] Adjusted NPC’s barks in Hashak Arena.
[*] Fixed Fighting Area difficulty icons not deploying the boss variant in World Map.
[*] Fixed spawn of duplicates for pawn merchants in World Map.
[/list]
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