100th Update Patch

Labyrinth

UPDATED! Embark on a new adventure: Assemble powerful decks of Heroes to invade rival dungeons and engage in epic PvP 3D battles--then, use the loot from your conquests to customize your own dungeon and put together a powerful deck of bosses and minions to defend your riches at all costs.

[img]https://i.imgur.com/9Bh1tdi.jpg[/img] Another milestone as we keep making progress on Labyrinth! A small patch was released today. The work on the upcoming update continues to progress behind the scenes. [h1]Card Fixes[/h1] * Offhand slot was unusable for 1 Tick if last Durability of Chain Reactor was passively used by Amped 1 Tick card played as an Instant * Open the Killing Eye was not triggering on some Amped attacks * Horn of the Spiritcaller was not properly increasing cost of Kindled Spirit * Hundred Fist Strike armor buff was not triggering enough times on multiple target kill * Bosses were playing Bomb with no visible targets * Blast was not triggering as an Attack card [h1]Card Revisions[/h1] * Intervention now targets allies not friendly characters (i.e. not the caster) * Smite now deals 5 damage OR 10 damage if there are 3 or more enemies * Ace of Thieves now gives +1 damage on your next attack this turn instead of +1 Attack this turn * Chain Reactor now costs 2 Ticks to equip (no Amp required) * Coiled Dragon Technique is now 5 Tick Windup, Piercing, deal 5 damage in Blast 2, 10 Fury - Gain +5 Armor during Windup * Clockwork Beast's passive is now +2 Counterstrike on even Ticks, +2 Armor on odd Ticks and its Health is now 45 * Swipe is now 2 Tick Windup, deal 6 damage in Cone 3 * Bite is now 3 Ticks, Piercing, deal 3 damage and cause Bleeding * Wolf Minions now use Hunter AI (seek lowest Health target) * Charging Bovak now has 9 Health * Rake is now 3 Ticks, deal 3 damage and cause Bleeding in Cone 3 * Fire Elemental is now named Pyrofiend * Renewal is now 2 Ticks, restore 5 Health [h1]New Card[/h1] * Taste for Blood (Rare Beast Perk, 1 Star): Restore 1 Health when you attack an adjacent Bleeding enemy. [h1]Retired Card[/h1] * Savage Swipe (Rare Beast Perk, 1 Star) will be refunded with Stardust [img]https://i.imgur.com/OwK1OGy.jpg[/img] [h1]Development[/h1] In the last two weeks, this is what we've been up to: The the art team finished a low poly statue for the Forest Level and textured the level; created additional card art; worked on art for the new landing page; worked on world map concepts; fleshed out the Northgate district map; worked on city map pieces and made an adventurer piece; plus, sculpted Faydin. The audio team worked on composed story mode ambience; and created hidden treasure and oracle blessing scenario audio. The design team created new map layout for Northgate; wrote Welcoming Committee and other scenario scripts; completed 3d map scene; added new tips; worked on thief tutorial; designed Northgate specific boss scenes; worked on visual polish, caster, mech, elemental cards; rebaked art assets; added tip triggers, adventure items, and zone 2 scenario; reworked defense tutorials and encounter content; after researching moving event data to Snowflake, started ported queries to there; plus did marketing partner outreach. The engineering team added post battle bonus encounters; worked on item inventory management; completed the card pack screen; coded the hero camp page; updated the random table generation for the store; worked on store UI; enabled tutorial rooms to reset; added a waypoints feature; added hero camp page; added purchasing using Starstones; cleaned up adventure & receipt data; ​ installed 3D map; and added boss item rewards. [img]https://i.imgur.com/BUYAoFl.jpg[/img]