Fast-paced and brutally challenging, Eldest Souls is a unique Soulslike experience. In a final act of vengeance, the Old Gods have unleashed a great Desolation upon the world. Mankind's only hope lies with a lone warrior… and his greatsword of pure Obsydian.
[h3][i]Hello y'all! just wanted to give a quick big "thank you" from us Devs for all the players who took the time to play the game, review it, or share their feedback with us over on the Steam Community or [url=https://discord.gg/Z9ruKVTPFW]Discord[/url].
It's been a great experience, and we're working hard on improving the game, implementing QoL changes and fixing bugs as quickly as we can.
That being said, let's move on to the patch notes![/i][/h3]
[h1]--- 1.0.468 Update ---
[/h1]
[b][h2]Balance ---[/h2]
[/b]
[h3]Boss - Aryana[/h3]
[list][*]Time required for Aryana to switch phases (and destroy the arena) reduced by ~20%[/*][/list]
[b][h3]Fighting Styles - Berserker Slash[/h3]
[/b][list][*][b]Fury Fragments - [/b]
Damage % increase per Furious stack = 15% → 12%[/*][/list][list][*][b]Deepened Fury - [/b]
Fury Fang increase when collecting a fragment = 25% → 20%[/*][/list][list][*][b]Chain Reaction - [/b]
damage = 30 → 15[/*][/list][list][*][b]Reckless Fragmentation - [/b]
Damage taken & dealt bonus = 5% → 3%[/*][/list][list][*][b]Aftershock - [/b]
Damage % increase = 25% → 30%[/*][/list]
[i][b]Dev note: [/b]
we don't want to kill the "crazy damage zerk / fury fragment builds" , but hopefully reducing a little bit of its numbers will open up the other branch and fighting styles a bit more.[/i]
[h3][b]Fighting Styles - Counter
[/b][/h3][list][*][b]Radiant Arsenal -[/b]
Shield granted = 3 → 2[/*][/list][list][*][b]Aegis of Radiance -[/b]
Shield granted = 3 → 2[/*][/list][list][*][b]Warding Arsenal -[/b]
Damage taken reduction = 20% → 15%[/*][/list][list][*][b]Warding Blades -[/b]
damage = 40 → 45[/*][/list][list][*][b]Fatal Blade -[/b]
damage = 50 → 60
Shield effect - 10 → 5
[/*][/list][list][*][b]Shoulder Bash -[/b]
damage = 30 → 45[/*][/list][list][*][b]Stand your Ground -[/b]
Counter Damage bonus = 60% → 70%[/*][/list]
[i][b]Dev note:[/b]
We think counter tree provides an interesting play-style, but it turned out that full builds can gain huge amounts of shield sustain.
We're toning shields down a bit, while increasing the overall damage to make the branch as a whole (hopefully) scale better into the late-game / ng+ builds.[/i]
[b][h3]Fighting Styles - Windslide
[/h3][/b][list][*][b]Windslide -[/b]
Number of Windslide slashes (with full bar) = 5 → 6
Windslide slashes damage (with full bar) = 10 → 12
[/*][/list][list][*][b]Leafstorm -[/b]
base damage of Stormleaf (scales with charge attack amount) = 10 → 20[/*][/list][list][*] [b]Storm's Eye[/b] -
Storm's Eye damage = 44 → 60
[/list]
[i][b]Dev note:
[/b][/i][i]For the unfortunate few of you who played our Beta Steam Demos, you might or might not remember Windslide being a DPS monster, making the other branches look quite underwhelming.
It seems like our previous adjustments have pushed Windslide a bit too low for what we'd like to see, so we're carefully reverting some of the beta nerfs.
[/i]
[b][h2]Fixes and QoL ---[/h2]
[/b][list][*]Fixed a Camera issue that could prevent proper tracking of the middle-point between the Player and the Boss.[/*][/list][list][*]Updated/fixed resolution to include all solutions and not only matching to Aspect Ratio.[/*][/list][list][*]Fixed stats rounding in main menu and arena mode stats.[/*][/list][list][*]Fixed player occasionally dying when travelling to the Nightmare while dashing.[/*][/list][list][*]Fixed instance where player could get stuck on frozen statues in the spire.[/*][/list][list][*]Fixed instance where player could get stuck on benches at the entrance of the Sanctuary.[/*][/list][list][*]Fixed instance where shield could effect appear in the player HUD even when HUD is off.[/*][/list][list][*]Fixed instance where player could die to Drakmur Mirrors during Eksyll transition phase (added immunity to player).[/*][/list][list][*]Fixed instance where Wild Hunt active shard buff could reset improperly at times.[/*][/list][list][*]Fixed instance where Hyem HUD frozen particle could remain incorrectly on player stamina bar.[/*][/list][list][*]Fixed instance where Hyem Ice Waves particles might not play particles properly after some time.[/*][/list][list][*]Updated Singularity Orb infusion copies to avoid incorrect collision with bosses.[/*][/list][list][*]Added Enrage particles for Warden of Purity.[/*][/list][list][*]Updated warning particle for various Warden of Purity Attacks[/*][/list][list][*]Replaced the Warden of Purity's "Expanding ring" that followed a Fist Attack during enrage with a different, circle-shaped AoE. This was done due to the expanding ring hitbox & visual not being clear enough.[/*][/list][list][*]Updated Deer God Lilies visuals to make mechanics more clear.[/*][/list][list][*]Updated spawn position of Eksyll's Iron Crusher, now beginning closer to the boss.[/*][/list][list][*]Added more consistent pushback and small immunity frame when player kills one of the EOS orbs.[/*][/list][list][*]Disabled EOS parallax effect in Arena due to issues, working on more permanent solution.[/*][/list][list][*]Reduced Hyem's Enrage Animation camera zoom to keep player in the shot.[/*][/list]
Final Dev note:
Thanks for reading through our notes, and fear not, there's more to come! As always, please share your feedback on our Steam Community or [url=https://discord.gg/Z9ruKVTPFW]Discord[/url].
As a final note, you'll be able to access the old Game Version directly through Steam Betas page, by right clicking Eldest Souls in your Library and then Properties -> Betas
[img]https://i.imgur.com/JbeERlF.png[/img]