Fast-paced and brutally challenging, Eldest Souls is a unique Soulslike experience. In a final act of vengeance, the Old Gods have unleashed a great Desolation upon the world. Mankind's only hope lies with a lone warrior… and his greatsword of pure Obsydian.
[i]Hello everyone! This update includes the new Speed Run Mode containing some community-requested features, a bunch of bug-fixes and a small balance pass. We're committed to continue making the game better, so please continue sharing your feedback with us! [/i]
[h2][b]Balance[/b][/h2]
[h3][b]Boss - Eksyll[/b][/h3]
[*]Fixed an issue that caused Eksyll to sometimes delay his special attacks for too long. (Special attacks: Tile attacks during Phase 1, Boss shards attacks during phase 2)[/*]
[*]Fixed an issue that caused Eksyll to begin Phase 03 with ~20% less HP than intended[/*]
[*]Fixed an issue that caused Eksyll's Phase 03 falling rocks to begin too early.[/*]
[h3][b]Fighting Styles - Berserk Slash[/b][/h3]
[*]Chain Fracture [b]-[/b] Damage per Berserker stack = 20 → 7[/*]
[h3][b]Fighting Styles - Counter[/b][/h3]
[*][b]Shoulder Bash -[/b] Counter bar generated = 10% → 25%[/*]
[*][b]Heavy Build -[/b] Damage and Counter bar % increase = 33% → 45%[/*]
[*][b]Protector's Reach -[/b] Travel distance and speed increase = 50% → 75%[/*]
[h3][b]Fighting Styles - Windslide[/b][/h3]
[*][b]Flurry -[/b] Number of Flurry's Cuts = 4 → 5 Damage per Flurry's Cut = 8 → 9 Flurry speed and reach = 100% → 120%.[/*]
[*][b]Heavy thrusts -[/b] Bonus damage = 75% → 100%[/*]
[i][b]Dev note:[/b] Bumping up a few underused talents, while nerfing a Berserk talent that we missed on patch .468[/i]
[h3][b]Shards - Wild Hunt[/b][/h3]
[*][b]Crimson Counter -[/b] Crimson Counter minimum reactivation delay = 0s → 0.15s;[/*]
[*][b]Crimson Slide -[/b] Crimson Slide minimum reactivation delay = 0s → 0.15s[/*]
[i][b]Dev note:[/b] We really don't want speed-runners to hurt their hands by spamming a button as fast as possible! Hopefully this is a good change, send feedback please![/i]
[h3][b]Shards - Corrupted Grasp[/b][/h3]
[*][b]Active -[/b] Damage on Hit = 25 → 20; Healing on hit = 15 → 10;[/*]
[h3][b]Shards - Winter Fangs[/b][/h3]
[*][b]Active -[/b] Cooldown = 12s → 8s[/*]
[i][b]Dev note:[/b] Grapple is fun but a bit too strong! we won't touch the Cooldown, but tuned other stats a bit down. We also want to make other active shards a bit stronger, will work towards that in the future.[/i]
[h2][b]Fixes and Updates[/b][/h2]
[*]Added [b]Speed Run Mode:[/b] Can be activated in settings and enables:[/*]
[*]Run timer on top right corner[/*]
[*]No death icon on top right corner[/*]
[*]No damage icon on top right corner[/*]
[*]Game version on bottom right corner[/*]
[*]Fixed an issue causing NG+ modifiers (damage taken increase, healing reduced ) to not apply properly in Arena Mode+ fights.[/*]
[*]Added a "Retry" button to quickly start a fight again after an Arena encounter is defeated.[/*]
[*]Attempting to fix an issue where quitting the game at a specific time while Eksyll is defeated would
cause the game to incorrectly not trigger the NG+ cycle.[/*]
[*]Fixed an issue that caused Counter Bar generation to be calculated incorrectly at times.[/*]
[*]Fixed an issue causing the NG+ message at the end of a Game Cycle to show the wrong number of
HP % bonus on bosses (was too high). The value is a rough approximation as different bosses gain different %HP bonuses.[/*]
[*]Fixed an issue with Chain Fracture localization to better describe it's effect.
" ... Upon Furious expiration, cause..." → "... When Furuious is refreshed or expires, cause..."[/*]
https://store.steampowered.com/app/1108590/Eldest_Souls/