03/09/2021 Game Update (v 1.0.472)

Eldest Souls

Fast-paced and brutally challenging, Eldest Souls is a unique Soulslike experience. In a final act of vengeance, the Old Gods have unleashed a great Desolation upon the world. Mankind's only hope lies with a lone warrior… and his greatsword of pure Obsydian.

[i]Hello everyone! This update includes the new Speed Run Mode containing some community-requested features, a bunch of bug-fixes and a small balance pass. We're committed to continue making the game better, so please continue sharing your feedback with us! [/i] [h2][b]Balance[/b][/h2] [h3][b]Boss - Eksyll[/b][/h3] [*]Fixed an issue that caused Eksyll to sometimes delay his special attacks for too long. (Special attacks: Tile attacks during Phase 1, Boss shards attacks during phase 2)[/*] [*]Fixed an issue that caused Eksyll to begin Phase 03 with ~20% less HP than intended[/*] [*]Fixed an issue that caused Eksyll's Phase 03 falling rocks to begin too early.[/*] [h3][b]Fighting Styles - Berserk Slash[/b][/h3] [*]Chain Fracture [b]-[/b] Damage per Berserker stack = 20 → 7[/*] [h3][b]Fighting Styles - Counter[/b][/h3] [*][b]Shoulder Bash -[/b] Counter bar generated = 10% → 25%[/*] [*][b]Heavy Build -[/b] Damage and Counter bar % increase = 33% → 45%[/*] [*][b]Protector's Reach -[/b] Travel distance and speed increase = 50% → 75%[/*] [h3][b]Fighting Styles - Windslide[/b][/h3] [*][b]Flurry -[/b] Number of Flurry's Cuts = 4 → 5 Damage per Flurry's Cut = 8 → 9 Flurry speed and reach = 100% → 120%.[/*] [*][b]Heavy thrusts -[/b] Bonus damage = 75% → 100%[/*] [i][b]Dev note:[/b] Bumping up a few underused talents, while nerfing a Berserk talent that we missed on patch .468[/i] [h3][b]Shards - Wild Hunt[/b][/h3] [*][b]Crimson Counter -[/b] Crimson Counter minimum reactivation delay = 0s → 0.15s;[/*] [*][b]Crimson Slide -[/b] Crimson Slide minimum reactivation delay = 0s → 0.15s[/*] [i][b]Dev note:[/b] We really don't want speed-runners to hurt their hands by spamming a button as fast as possible! Hopefully this is a good change, send feedback please![/i] [h3][b]Shards - Corrupted Grasp[/b][/h3] [*][b]Active -[/b] Damage on Hit = 25 → 20; Healing on hit = 15 → 10;[/*] [h3][b]Shards - Winter Fangs[/b][/h3] [*][b]Active -[/b] Cooldown = 12s → 8s[/*] [i][b]Dev note:[/b] Grapple is fun but a bit too strong! we won't touch the Cooldown, but tuned other stats a bit down. We also want to make other active shards a bit stronger, will work towards that in the future.[/i] [h2][b]Fixes and Updates[/b][/h2] [*]Added [b]Speed Run Mode:[/b] Can be activated in settings and enables:[/*] [*]Run timer on top right corner[/*] [*]No death icon on top right corner[/*] [*]No damage icon on top right corner[/*] [*]Game version on bottom right corner[/*] [*]Fixed an issue causing NG+ modifiers (damage taken increase, healing reduced ) to not apply properly in Arena Mode+ fights.[/*] [*]Added a "Retry" button to quickly start a fight again after an Arena encounter is defeated.[/*] [*]Attempting to fix an issue where quitting the game at a specific time while Eksyll is defeated would cause the game to incorrectly not trigger the NG+ cycle.[/*] [*]Fixed an issue that caused Counter Bar generation to be calculated incorrectly at times.[/*] [*]Fixed an issue causing the NG+ message at the end of a Game Cycle to show the wrong number of HP % bonus on bosses (was too high). The value is a rough approximation as different bosses gain different %HP bonuses.[/*] [*]Fixed an issue with Chain Fracture localization to better describe it's effect. " ... Upon Furious expiration, cause..." → "... When Furuious is refreshed or expires, cause..."[/*] https://store.steampowered.com/app/1108590/Eldest_Souls/