1.4.3 is live!

Pinkman

Pinkman is a fast-paced, action platformer about a lost man with pink skin and an incredible skill to fart.

Hi, everyone! šŸ˜Š I had a lot of fun working on the latest big update (1.3.0), and since Iā€™m planning to start a new project very soon, I decided to invest just a little more time on polishing a few things here and there, with some new additions as well. Iā€™ll list all the cool changes belows. šŸŽ® Please, let me know if you have any issues with this update, so I can fix it as soon as possible! šŸ’» [list] [*]Coyote time - The big star of this update is by far the coyote time feature! Present in both wall jumps and edge jumps. I also added a jump buffer for standard ground jumps. If youā€™re not very familiar with these concepts, I highly recommend you to take a look at this video from Mark Brown, where he explains what made Celeste feel so good to play. (https://youtu.be/yorTG9at90g) [*]Improved checkpoints - Before this update, checkpoints could be used in any order, be activated multiple times in the same level or even entirely skipped. It resulted in many many ā€œimpossible to completeā€ levels depending on how the player approached the level. To fix this, I redesigned small parts of almost all levels, made the checkpoints have collision boxes based on the ceiling above them, made them break after the next checkpoint is activated and made them wait for you to complete your pending tasks before being enabled, like pressing a button or something like that. This is a very robust system, which took me quite a long time to get right, but Iā€™m sure it will make the game a lot more enjoyable and fair. [*]Ghost safety distance - To make sure that the player will never end up in an infinite death loop if he reaches a checkpoint while being touched by a ghost, I set a safety distance that will move the ghost about five blocks away from the main character upon respawn. [*]More achievements - There are three new achievements for you all to seek, theyā€™re all based on ā€œsecretsā€ of the game and should be fairly easy to acquire if you already finished the game before. [*]Improved color palettes - I replaced some of the color palettes and adjusted others, just to make sure the main character is visible all the time. Some of the old color palettes could make you squeeze your eyes very hard and thatā€™s not cool. [*]New cover art - At last, but not least, thereā€™s a new cover art! It was made by my very good friend, Bruno Brito (Cabrito, AKA same guy who made the cover art for my most recent games), and was heavily inspired by the whole retro synthwave culture thing. I personally love it and I think it represents the game very well. [/list] I also fixed some issues related to various parts of the game. [list] [*]Fixed a bug where the main character could spawn way too many limbs, if killed by more than one hazard in a single frame. [*]Fixed a bug where projectiles coming from the 4-Direction gun could go through other solid objects. [*]Fixed a bug where beans were not consumed, even if the player didnā€™t have a full fart bar. [*]Fixed a bug where the main character could play the wrong animation when trying to fly towards the ceiling. [*]Fixed a bug where the player could pause the game during a fade animation, resulting in a ā€œblack screenā€. [/list] Well, thank you very much for playing Pinkman, I really appreciate the fact that you gave one of my games a chance! Have a great one. āœØ BTW, your in-game progress won't be lost! Everything should stay in place. šŸ’¾