Pinkman is a fast-paced, action platformer about a lost man with pink skin and an incredible skill to fart.
Hi, everyone! 😊
I’ve been working with some amazing people from another company (can’t really mention their name right now because of our NDA contract) in order to bring Pinkman to more platforms, to do that, we needed to update quite a lot of stuff in the original project by adding new features and improving the old ones. Since most of the work is already done, there was literally no reason for me to not release this content as a free update for you all. I’ll list the changes below. 🎮
Please, let me know if you have any issues with this update, so I can fix it as soon as possible! 💻
Patch notes 1.3.0
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[*]Checkpoints - I really want to make games accessible, so hardcore players can show their skills by making amazing speedruns, while more casual players can simply have some fun without the frustration of restarting an entire level again because its final segment is too hard.
[*]New font - The old font was very small and had unified spacing, making it very hard to read overall, so I included a new one called "Silver", which is made the amazing people at Poppy Works for absolutely free. I think it will improve the game a lot, mainly the tutorials that introduces new mechanics.
[*]Credits - I didn't had any credits in the game before, at all. To fix that, I included the new lovely Green Dinosaur Games logo as a splash screen and the OST composers names in the title screen. They did a great job and I think they really deserve their spot there.
[*]Optimization - The game was released in 2017 and I improved my coding skills a lot since then, I think I was able to reduce the game code by something between 20% and 30%. You probably won't notice any difference regarding performance, but it's always good to have optimized code, you never know.
[*]Bugs - There were some very small bugs in the game that I personally never noticed, at least not before I play tested it for days like I did recently. For example: did you know you could actually trigger a ghost and stand inside it without being killed by it? Yeah, me neither haha. Well, every single bug I was able to find was absolutely fixed. But, if you ever find anything else that looks out of place just let me know, please.
[*]New timer - I know some players love to make speedruns, so I added a new timer to the game that will properly format the text like the standard "00 : 00 : 00" instead of just "1864 seconds". This is more of a quality of life improvement.
[*]New input system - To be honest, I think Pinkman's old input system was already very precise and felt great for the player, but it was kind of a nightmare to maintain, so I made an entirely new one, which is easier to maintain and with better gamepad support.
[*]New SFX - Some items and traps in the game didn't had any sound effects, so I added a few new ones that you might notice while playing the game for a second time.
[*]Cursor - No more cursor! Yes, I finally managed to hide it while in the game, which makes a lot of sense since it's not really used anywhere, not even in the menus.
[*]Thanks letter - There was a very small grammer issue in the last word of the final letter, it have been there since 2017 apparently and I never noticed it, which is unbelievable, because I literally read it hundreds of times. Well, as you probably already noticed, english is far from being my main language, so that makes the situation a little more acceptable. Anyway, it's fixed now!
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Well, thank you very much for playing Pinkman, I really appreciate the fact that you gave one of my games a chance! Have a great one. ✨
BTW, your in-game progress won't be lost! Everything should stay in place. 💾