Dustgrave: Prologue will let you experience the first hours of Dustgrave: A Sandbox RPG, which is set to release later this year! Start your journey in the Prologue, change the world with your choices, and then continue playing with your save once the game is released!
As [b]Dustgrave’s Early Access release[/b] approaches, we wanted to share with you more details about what you’ll find in the current version of the game and what our plans for the future are!
Our ambitious goal with Dustgrave is to create a deep and vast RPG Sandbox experience, focusing on player’s freedom and the impact of choices on the game’s world. We focused on creating the core gameplay features and the codebase we needed to handle thousands of entities, so that now we can efficiently add content to the game, following your feedback and ensuring all plausible narrative paths are open to players.
Here’s what you can expect to find in the imminent release:
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[*] [b]More than 15 settlements[/b], that will dynamically change to reflect their wealth, who rules over them, or which major events are affecting them.
[*] [b]6 Classes and 14 Skill Trees[/b] to experiment with. More than a hundred equipment pieces to create your perfect build.
[*] [b]4 political Factions, 3 criminal Factions, and 2 minor Factions[/b]. You’ll be able to join all political and criminal factions, gaining access to unique quests and gear, but also drastically affecting how NPCs in the world will see you.
[*] [b]50 Different dynamic quests[/b], with content that adapts to the current context to offer a varied and consistent experience.
[*] [b]160 different event Records that track what happens in the world[/b], affecting relationships with characters and factions, with special attention to your choices and their consequences.
[*] [b]A stealth system[/b] allowing you to steal, lockpick, pickpocket, and start fights with an advantage.
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According to the QA sessions we did, Dustgrave already offers 15-30 hours of playtime for a single playthrough, depending on how many towns are visited and with how many factions you want to develop solid relationships.
What are Dustgrave’s future steps? We already collected a lot of feedback with the Prologue and the QA sessions we did, and after the EA release we will closely follow discussions on Steam and Discord to determine our priorities. Optimization and bugfixes will always be on the top of the list, but right after those we will collect your opinions and ideas to focus the development on what the community wants to see in Dustgrave.
During the Early Access, we’ll drastically increase the game’s content, with particular care devoted to the following aspects:
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[*] [b]Making the World Map feel more alive[/b] and engaging, adding local and worldwide events and allowing minor quests to be done dynamically with encounters on the map.
[*] Adding a ton of [b]dynamic quests[/b], especially when it comes to [b]unique content for factions and late-game content[/b], the latter of which is completely absent for now. Following the feedback we received, we also want to add more minor and major quests that can be done in the same location, to avoid constant traveling in and out of levels.
[*] [b]Expanding the current Classes and Skills selection[/b], integrating new features in the combat and improving what’s already available.
[*] Giving more content to [b]companions[/b], allowing you to develop relationships with them and doing quests to help them with their personal stuff.
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Thank you for your support and please don’t hesitate to share your thoughts and opinions. We mean it when we say we plan on including player suggestion!
https://store.steampowered.com/app/2393370/Dustgrave_A_Sandbox_RPG/