Skull Scavenger is an unforgiving top down extraction rogue like. Drift across a procedural map, slam into enemies, collect new weapons and Escape to stash your loot. Pack the ultimate nap sack, master the underworld, Defeat all 3 greater demons and the devil in one run to end your cyclical hell.
We have been hard at work since we released our first prototype of Skull Scavenger on Itch.IO. In that time our steam page has been gathering wishlist's from you fine folks and we've made it to...
[h2]
[b]1000![/b][/h2]
This Isn't a massive number in the grand scheme of things, but considering we haven't done any marketing push yet we are really happy and humbled that people are interested in the game!
To celebrate we wanted to share a few things with you that we have changed or added since the prototype version.
[h2][b]Open world format[/b][/h2]
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The game now takes place in a hub world and an open world that contains 3 massive procedurally generated zones. We are excited about this because it means players will have access to everything interesting about the game and world right away instead of dividing it up into smaller discrete levels that need to be unlocked. It will provide much more dynamic unpredictable runs from the get go.
[h2][b]Big Complex Roaming Bosses[/b][/h2]
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We finished the boss of an area we are calling delusion. Mordred The many is a giant centipede created by the inhabitants of delusion through grafting other creatures together in an attempt to create something that is all seeing and all knowing. Of course this has gone horribly wrong and Mordred now rages around delusion destroying walls and generally ransacking the place.
[h2][b]Synergistic Items[/b][/h2]
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Instead of simple stat bonuses we've opted for more complex items that really change up the game play. Remnants from your past life called Relics can hold a nostalgic power in this realm. Hording relics will allow you to combine their powers before each new run to create unique effects and help you defeat whatever boss you are currently pursuing.
[h2][b]More lively Characters[/b][/h2]
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We've decided to place an NPC in each area all with their own unique personalities and strange requests.
That's all for now but our next update will include info about the next area of the game we are currently working on!
Thanks for wishlisting and helping support us.
Until next time!