1.2.6 Release notes

FEATURES [list] [*] Reworked block mechanics: when block is used, it stays up as a barrier until the enemy's next physical attack. It blocks damage once and then disappears. No need to time it to animation anymore! [/list] UI [list] [*] Added marker indicating new map available [/list] FIXES [list] [*] Fixed being able to sell consumable items after they were autoconsumed, if sales window was open during this time [*] Fixed discrepancy between calculated attack time on higher levels and actual speed [/list]