FEATURES
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[*] Reworked block mechanics: when block is used, it stays up as a barrier until the enemy's next physical attack. It blocks damage once and then disappears. No need to time it to animation anymore!
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UI
[list]
[*] Added marker indicating new map available
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FIXES
[list]
[*] Fixed being able to sell consumable items after they were autoconsumed, if sales window was open during this time
[*] Fixed discrepancy between calculated attack time on higher levels and actual speed
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