1.0.0 Release notes

BALANCE [list] [*] Small MP regen skill node change 0.05 ➝ 0.08 [*] Seal MP regen skill node change 100% ➝ 20% [*] Master Bloodline crit chance 1 ➝ 4 [*] Always ready perk 1 ➝ 2 defence [*] Initial xp for skills reduced from 30 to 24 [*] Add 5 time thresholds to rewards [*] Proficiency connector mechanic changed to: “Telekinetic Proficiency” - Learn one out of reach skill for free [/list] ENEMIES [list] [*] Reduced movement speed of most ranged enemies [*] Mountain troll, pixies complex balance [*] XP for defeating Guard’s Captain without finishing the quest lowered [/list] ITEMS [list] [*] Massive daggers crit chance buff [*] Axes power and def reduced [*] Slightly buffed shields def and block and maces power [*] Added Lucky Shield and Glowing Shield [/list] UI [list] [*] Perk tree nodes won’t blink now if there are no free points available [*] Made some adjustments to Perk Tree connectors visibility [*] Added animations for big and small nodes while learning perks [*] Reworked Telekinetic Proficiency (Proficiency Connector) buy animation [/list] FIXES [list] [*] Fixed Health Ectoplasm not taking away mana [*] Made entrance to [spoiler]Secret Laboratory[/spoiler] more visible after defeating the Prince [*] Additional perk point obtained after the Size Brothers quest will no longer be available if you reset your run [*] Added unsupported local save detection to avoid corrupting save while switching from newer to older version of the game [*] Fixed ammunition sprites changing incorrectly [*] Fixed Inventor quest dialogue playing during fight with him [*] Fix blinking sewage pipe in Far Sewers while critical hit or block buttons were active [/list] SOUND [list] [*] Added level up sound [*] Fixed issues with music while changing output devices [/list] OTHER [list] [*] New visuals for Gate Guard [*] New background animations in Cave and Cave Entrance [/list]