BALANCE
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[*] Small MP regen skill node change 0.05 ➝ 0.08
[*] Seal MP regen skill node change 100% ➝ 20%
[*] Master Bloodline crit chance 1 ➝ 4
[*] Always ready perk 1 ➝ 2 defence
[*] Initial xp for skills reduced from 30 to 24
[*] Add 5 time thresholds to rewards
[*] Proficiency connector mechanic changed to: “Telekinetic Proficiency” - Learn one out of reach skill for free
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ENEMIES
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[*] Reduced movement speed of most ranged enemies
[*] Mountain troll, pixies complex balance
[*] XP for defeating Guard’s Captain without finishing the quest lowered
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ITEMS
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[*] Massive daggers crit chance buff
[*] Axes power and def reduced
[*] Slightly buffed shields def and block and maces power
[*] Added Lucky Shield and Glowing Shield
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UI
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[*] Perk tree nodes won’t blink now if there are no free points available
[*] Made some adjustments to Perk Tree connectors visibility
[*] Added animations for big and small nodes while learning perks
[*] Reworked Telekinetic Proficiency (Proficiency Connector) buy animation
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FIXES
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[*] Fixed Health Ectoplasm not taking away mana
[*] Made entrance to [spoiler]Secret Laboratory[/spoiler] more visible after defeating the Prince
[*] Additional perk point obtained after the Size Brothers quest will no longer be available if you reset your run
[*] Added unsupported local save detection to avoid corrupting save while switching from newer to older version of the game
[*] Fixed ammunition sprites changing incorrectly
[*] Fixed Inventor quest dialogue playing during fight with him
[*] Fix blinking sewage pipe in Far Sewers while critical hit or block buttons were active
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SOUND
[list]
[*] Added level up sound
[*] Fixed issues with music while changing output devices
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OTHER
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[*] New visuals for Gate Guard
[*] New background animations in Cave and Cave Entrance
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