Explore medieval fantasy island in idle RPG with rogue-like elements. Grind to gain experience, train your skills and fight more and more difficult enemies to unlock new maps and drop best loot. Strategize your growth when choosing your path on massive skill tree.
BALANCE
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[*] Small MP regen skill node change 0.05 ➝ 0.08
[*] Seal MP regen skill node change 100% ➝ 20%
[*] Master Bloodline crit chance 1 ➝ 4
[*] Always ready perk 1 ➝ 2 defence
[*] Initial xp for skills reduced from 30 to 24
[*] Add 5 time thresholds to rewards
[*] Proficiency connector mechanic changed to: “Telekinetic Proficiency” - Learn one out of reach skill for free
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ENEMIES
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[*] Reduced movement speed of most ranged enemies
[*] Mountain troll, pixies complex balance
[*] XP for defeating Guard’s Captain without finishing the quest lowered
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ITEMS
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[*] Massive daggers crit chance buff
[*] Axes power and def reduced
[*] Slightly buffed shields def and block and maces power
[*] Added Lucky Shield and Glowing Shield
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UI
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[*] Perk tree nodes won’t blink now if there are no free points available
[*] Made some adjustments to Perk Tree connectors visibility
[*] Added animations for big and small nodes while learning perks
[*] Reworked Telekinetic Proficiency (Proficiency Connector) buy animation
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FIXES
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[*] Fixed Health Ectoplasm not taking away mana
[*] Made entrance to [spoiler]Secret Laboratory[/spoiler] more visible after defeating the Prince
[*] Additional perk point obtained after the Size Brothers quest will no longer be available if you reset your run
[*] Added unsupported local save detection to avoid corrupting save while switching from newer to older version of the game
[*] Fixed ammunition sprites changing incorrectly
[*] Fixed Inventor quest dialogue playing during fight with him
[*] Fix blinking sewage pipe in Far Sewers while critical hit or block buttons were active
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SOUND
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[*] Added level up sound
[*] Fixed issues with music while changing output devices
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OTHER
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[*] New visuals for Gate Guard
[*] New background animations in Cave and Cave Entrance
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