1.1 update out now!

Sandwalkers

Sandwalkers is a roguelike turn-based exploration game. Build your team, traverse varied hostile environments, face countless dangers, and gain knowledge that will help you find and resurrect the Mother Tree Umama.

Hi everyone! Here comes our first major update: “Uwando’s Mysteries” ! With this update, we wanted to polish some features that are already present in-game (such as Weather and Effects) while adding more content and variety to the game. [h2]Weather[/h2] We have made several retakes on the weather system. Here are the weathers you can face in Uwando: [table] [tr] [th][h3]Sunny [img]{STEAM_CLAN_IMAGE}/41122402/c72501d035cb8ae6e04321fcdf3511b298a7541d.png[/img][/h3][/th] [th][h3]Drought [img]{STEAM_CLAN_IMAGE}/41122402/67909dceedeb6e75394250670efcce9782d4acb4.png[/img][/h3][/th] [th][h3]Scorching heat [img]{STEAM_CLAN_IMAGE}/41122402/3eef52430d6e47d04b7f8bddafc0026da3596416.png[/img][/h3][/th] [/tr] [tr] [td][b]Fight[/b]: No effect. [b]Explo[/b]: No effect.[/td] [td][b]Fight[/b]: Increases Fire damage, reduces Wind damage. [b]Explo[/b]: The soil and plants dry up.[/td] [td][b]Fight[/b]: Greatly increases Fire damage, greatly reduces Wind damage. [b]Explo[/b]: Soil, plants and animals slowly die.[/td] [/tr] [tr] [th][h3]Rain [img]{STEAM_CLAN_IMAGE}/41122402/79b8c6c057daeb76734b3ff8fda1f94e0bc73d67.png[/img][/h3][/th] [th][h3]Downpour [img]{STEAM_CLAN_IMAGE}/41122402/8699a57b55c5c908a71fecdab105ab6d58b3cb1f.png[/img][/h3][/th] [th][h3]Caustic downpour [img]{STEAM_CLAN_IMAGE}/41122402/fd6416398610606d8641163e5c637913c5651a82.png[/img][/h3][/th] [/tr] [tr] [td][b]Fight[/b]: Increases Water damage, reduces Fire damage. [b]Explo[/b]: Water soil and plants.[/td] [td][b]Fight[/b]: Greatly increases Water damage, greatly reduces Fire damage. [b]Explo[/b]: Water levels rise.[/td] [td][b]Fight[/b]: Greatly increases Water damage, greatly reduces Fire damage. Units take damage each turn. [b]Explo[/b]: Wells turn acidic. Caravaneers receive damage when they move.[/td] [/tr] [tr] [th][h3]Strong winds [img]{STEAM_CLAN_IMAGE}/41122402/c446eff043e283e0d05d6d27939eee6200c15766.png[/img][/h3][/th] [th][h3]Storm [img]{STEAM_CLAN_IMAGE}/41122402/539a7c1074540b66d1e41ea2f12c9b7212e0af61.png[/img][/h3][/th] [th][h3]Hurricane [img]{STEAM_CLAN_IMAGE}/41122402/8842bb18ac4dc7def5b314383335a5bed6d52d91.png[/img][/h3][/th] [/tr] [tr] [td][b]Fight[/b]: Increases Wind damage, reduces Water damage. Units have a 25% chance to be moved at the end of their turn. [b]Explo[/b]: Vision reduced by 25%.[/td] [td][b]Fight[/b]: Increases Wind damage, reduces Water damage. Units have a 50% chance to be moved at the end of their turn. [b]Explo[/b]: Vision reduced by 50%.[/td] [td][b]Fight[/b]: Greatly increases Wind damage, greatly reduces Water damage. Units have a 75% chance to be moved at the end of their turn. [b]Explo[/b]: Vision reduced by 75%.[/td] [/tr] [/table] Weather can now change at any moment, not just when entering a new region. [h2]Effects[/h2] Effects now scale with the launcher’s level, making them much more impactful in the mid-game. For example, applying “Poisoned” with a lvl 2 caravaneer will deal more damage per turn than with a lvl 1 caravaneer. [h2]Quests[/h2] Five new quests are available in Musawenkosi, Totong, and Kanic’s settlements of Unum and Fikri. [h2]Monsters & Monster groups[/h2] We aimed to create new monster groups and diversify some existing ones. [h3]Predators[/h3] Predator groups can now contain up to three different hyenas. They have various synergies with each other, making them unpredictable. [table noborder=1] [tr] [th][img]{STEAM_CLAN_IMAGE}/41122402/dfffdbd18a539a79cf6ef87a46df1b5eab26a943.gif[/img][/th] [th][img]{STEAM_CLAN_IMAGE}/41122402/952740871b57111a71ecac5ed178e4117fddfa21.gif[/img][/th] [/tr] [tr] [td][i]Hyenish Nurse[/i][/td] [td][i]Hyenish Bully[/i][/td] [/tr] [/table] [h3]Gigants[/h3] Gigant groups now include a third type, focusing on shield support. This addition reinforces the group’s archetype while varying the threats you’ll face. [img]{STEAM_CLAN_IMAGE}/41122402/53a9d34082a362ca9c2f03bd307d8b73678a09b5.gif[/img] [i]Honey Gigant[/i] [h3]New group: Limuloids[/h3] Hidden in the depths of Uwando, Limuloids are a new threat found in Underground and Palatine Ruins. [table noborder=1] [tr] [th][img]{STEAM_CLAN_IMAGE}/41122402/5491248a83466776eec019ab85a370ecede0b820.gif[/img][/th] [th][img]{STEAM_CLAN_IMAGE}/41122402/737f1c1e9daae342c1a74562a5a82048756ff517.gif[/img][/th] [/tr] [tr] [td][i]Limuloid Harpooner[/i][/td] [td][i]Limuloid Fisher[/i][/td] [/tr] [/table] [h3]New group: Fire Beasts[/h3] Though volcanic areas are rare, they are worth visiting to discover these charming creatures. [table noborder=1] [tr] [th][img]{STEAM_CLAN_IMAGE}/41122402/c4843e02923465801a7861a4234877940f0b7b36.gif[/img][/th] [th][img]{STEAM_CLAN_IMAGE}/41122402/03da7541ec87141e12b43fb3795090e15cb21070.gif[/img][/th] [/tr] [tr] [td][i]Sparkling cuttlefish[/i][/td] [td][i]Blazing slug[/i][/td] [/tr] [/table] [h3]New group: Beasts[/h3] Beasts are found in the fertile lands of Uwando. They’re not very aggressive but can provide a good amount of meat if hunted. [table noborder=1] [tr] [th][img]{STEAM_CLAN_IMAGE}/41122402/9110807edcdd74666a66c975e3b2a190ef7fc457.gif[/img][/th] [th][img]{STEAM_CLAN_IMAGE}/41122402/2fad5ec88512d8bc9b0fb9b887afac9d79f4daa0.gif[/img][/th] [th][img]{STEAM_CLAN_IMAGE}/41122402/cb512ee6dbe60c9ea888ec208c7a3a35d38b84ed.gif[/img][/th] [/tr] [tr] [td][i]Plowing rhinopterous[/i][/td] [td][i]Crunchyrock[/i][/td] [td][i]Plaincleaver[/i][/td] [/tr] [/table] [h2]A new caravaneer: the Swordman[/h2] [b]The Swordman can now join your caravan[/b]! A born fighter who deals massive physical damage, he’s less tanky than the Protector but can still serve as a decent frontline for your team. [img]{STEAM_CLAN_IMAGE}/41122402/576f461f80d2a679ec4c6edb18db7feb7c36c328.gif[/img] [i]He’s called Swordman for a reason[/i] With his upgrades, you can make it evolve either as a damage-dealer or more into a damage/tank mix. [h2]Exploration Abilities upgrade[/h2] Your caravaneers’ abilities can now be upgraded, just like their attacks! Over 20 of these upgrades are included in this update. [h2]Traits[/h2] [list][*] 12 new traits are now available for your Caravaneers. [*] Traits can now be leveled up if a caravaneer obtains them multiple times during a run, amplifying their effects.[/list] [h2]Bugfixes[/h2] [list][*] Fixed many broken localization keys. [*] Improvements of performances and loading times. [*] Various minors fixes.[/list] [h2]Known issues[/h2] [list][*] Effect damage calculations may occasionally be incorrect. [*] In specific situations that we cannot yet reproduce, some attacks may heal enemies instead of dealing damage. [*] Hope still does not impact Shield.[/list] [h2]What’s next[/h2] As the whole team returns from vacation, we’ll address the known issues ASAP in patch 1.1.1, which should be live in early September. This patch might also include some content that wasn’t ready for the 1.1 release. We’re still on track [b]to release version 1.2 by the end of September[/b]. We’ll keep you updated! [h2]Play now:[/h2] https://store.steampowered.com/app/1639080/Sandwalkers/ [h3]Early Access Roadmap:[/h3] [img]{STEAM_CLAN_IMAGE}/41122402/73a7a841afbcf6ba57f9b6486f15e7ed59917f91.png[/img] [i]Your feedback is always welcome on our [url=https://discord.gg/gpHWPku3vQ]Discord server[/url]! :)[/i] -Goblinz Studio