Sandwalkers is a roguelike turn-based exploration game. Build your team, traverse varied hostile environments, face countless dangers, and gain knowledge that will help you find and resurrect the Mother Tree Umama.
Hi everyone,
We know that many of you were looking forward to the 1.3 update, but we’ve decided to delay its release to focus on bug fixing and polishing the game. That’s why we’re rolling out the 1.2.3 patch today, with 1.2.4 to follow shortly after.
Thanks to your feedback, we’re now entering a new phase of Sandwalkers’ early access, and we want to take a moment to share some of the challenges we’ve faced and how they’ve shaped the development process.
Sandwalkers has been an ambitious project for our small core team of 6-7 people. The game requires a lot of content and combines elements from different genres that pushed us to experiment and make adjustments, which led to some delays and technical issues along the way.
While we’re actively working on new content (such as the next steps of main quest lines, new mobs, traits, upgrades…), stabilizing the game is our top priority for now, and we’re committed to making improvements until we achieve the quality we’re aiming for.
We’ll also be sharing an updated roadmap soon to give you more visibility on what’s coming next.
A huge thank you to all of you for your continued support and constructive feedback. You’re an essential part of Sandwalkers’ development, and your encouragement keeps us motivated to make this game the best it can be!