1.1 continues to progress and here is the work done in recent weeks with some new information.
If you missed the 1st announcement of 1.1 it's here [url=https://steamcommunity.com/games/1145570/announcements/detail/3064105417956852230]1.1 in progress 1/3[/url]
[list]
[*] [b]New visibility on the spellbook[/b], you will be able to see all the spells available in play at any time and the spells have been classified in order to be more quickly identifiable.
[/list]
[url=https://ibb.co/tZk2pK1][img]https://i.ibb.co/gvHWZ9c/Spell-book.png[/img][/url]
[list]
[*] [b]Spells can be learned directly from the spellbook[/b], provided you pay a more or less important amount, advanced class spells for example will cost less.
[*] [b]Autocast[/b], some improvement spells can be used directly by checking an option from the spellbook (autocast).
[*] [b]This new management is not only visual but above all technical[/b]: the fights will have to turn much more easily at 60 FPS, the difference is easily visible with high level characters.
[*] [b]Spells will benefit from bonus levels[/b], you can have them on new gems, new talents or on your equipment. Equipment that already has a power, set, or both will be less likely to have bonus levels. Bonus levels will not apply to all spells.
[/list]
[url=https://imgbb.com/][img]https://i.ibb.co/j66jwTL/Skill-level.png[/img][/url]
I will do the new item creation interface as well as adding content for the next two weeks and a new announcement.
I have already planned these new content, there should be:
[list]
[*] 20 new talents
[*] 8 new epic and legendary gear
[*] 10 new spells
[*] 16 new runes
[*] 15 new gems
[*] 6 new consumables, this is not potion but a more specific item.
[/list]
I'm not talking about the minor bugs and improvements that are already done here, you will have a real note updates when 1.1 is released in early April.