1.1.1 Balance and bug fix

Ortharion project

Come discover the world of Ortharion! Improve your character by collecting many spells of different qualities in order to defeat your opponents or by discovering many secrets, with puzzles and parkour.

[u]Improvement[/u] [list] [*] The button as well as the function which manages the deletion of all saves have been removed, a new game system will be available for 1.2: "Lone Wolf". The characters thus created will not be linked to the rest of the account and will progress on their own, additional achievements will be added. [*] Added information on purchasing spells to the tutorials section and added information on requirements if the spell is not learnable due to stats. [*] When the player dies during a mission the mission ends and he cannot collect any rewards. [/list] [u]Balancing[/u] [list] [*] The following buff spells have 50% movement speed instead of 0%: damage attenuation, indomitable shield, lightning shield, paper demon, lightning pet, rock pet, invulnerability, support spells Summon, Lightning Turret, Offensive Turret. [*] The fire mine spell no longer has a cooldown. [*] "Lightning mine", "cold mine", "volcanic eruption" and "ice storm" spells no longer have cast time. [*] The following spells now have the cast category, their casting speeds have not changed: "Cold Shock", "Pure Energy Bolt", "Lightning Shock". [*] Lightning Strike: Damage + 20%, cast time reduced from 0.5 to 0.4 seconds. [*] Cone of Fire: Damage + 30%. [*] Fire Shock: Damage area size -10%. [*] Energy Beam no longer has a cooldown and no longer has a maximum cast time. [*] Pillar of Frost, Meteor, and Ice Pike have the area damage spell category instead of projectile. [/list] [u]Bug fix[/u] [list] [*] Mission monsters have the player level even without needing to use the "no weak monster" feature. [*] Mission monsters correctly take into account the chosen difficulty level. [*] Player-created wolf summons, correctly deal damage. [*] The talent unlockable at 50 point that grants Absorb Shield after Energy Shield is destroyed performed correctly. [*] Diffuse strike thrown with Strong strike is use correctly. [*] The player regains all of their energy shield when resurrected. [/list]