1.0.1 Is Live! + Plan For 1.0.2 🛠️

Blightbound

Blightbound is a multiplayer dungeon crawler that tasks three heroes to venture down from their mountain refuge to face the abominations of the Blight - a mysterious and corrupting fog that enshrouds the land.

[img]{STEAM_CLAN_IMAGE}/37785006/c558404e3ad02fb900232ea2b139cadb98272288.png[/img] [b]1.0.1 Patch Notes[/b] [list] [*] Fixed crossplay between PC and consoles [*] Fixed tutorial crashes [*] Fixed bots not understanding the puzzle in Dark Ritual [*] Included improvements that should have been improvements in 1.0 [*] General optimisation improvements [*] General crash fixes [/list] [b]1.0.1 Other Improvements[/b] Due to a prior communication error, many of the improvements, changes, and fixes that were supposed to be included in 1.0 were left in an internal build. These changes have also been included in the 1.0.1 patch. The most noticeable differences should be improvements to AI and general gameplay optimisation. For the full 1.0 patch notes, click [url=https://blightbound.com/game-updates/we-are-blightbound-1-0/]here[/url]. [b]Potential Delay on Xbox[/b] As of writing this announcement, the Xbox patch has not yet been approved. There is a chance that the patch will be approved before the end of today (Friday) but there is also a chance that the patch is only approved early next week. Our producer will keep an eye out on the status of approval today and over the weekend and push the patch live on Xbox as soon as it is approved. In the meantime, we felt it would be best to push the patch live on PC and PS4 so players can already play with the improvements that have been implemented. This unfortunately means that until the patch on Xbox is approved and pushed live, the game version on Xbox is different to the version on PC and PS4, so crossplay matchmaking will not work on Xbox until the patch is live. Fingers crossed the patch on Xbox is live later today! [b]1.0.2 Patch/Hotfix[/b] For our next patch/hotfix, we aim for it to be live on all 3 platforms before the end of next week. We already started working on fixes coming in for 1.0.2 this Tuesday and we hope to submit a patch for approval mid next week. The following highlights have already been implemented and will be included in the patch next week. [list] [*] Fixed various situations where bots would become passive [*] Fixed the issue where the Bestiary would reset every time you start the game [*] Fixed the issue where the mage cannot be selected for the first mission after the tutorial [*] 'Play as random favourite' class token rewards will always give the token bonuses when playing as random favourite [*] Hero stats panel will also be available on PS4 [*] Text scale slider will support up to 150% [*] Class tokens are now awarded to all local players [*] The 'New Quest' popup no longer shows every time you move into a new room [/list] [b]Bugs & Crashes[/b] We did extensive internal testing for the 1.0.1 build but it could be that some bugs and crashes have slipped through our tests. We would really appreciate it if you could inform us of your bugs and crashes in the [url=https://steamcommunity.com/app/1263070/discussions/1/]tech support / bugs forums on Steam[/url] or the #support-and-bugs channel on the [url=https://discord.com/invite/ronimo]Ronimo Discord[/url]. We really appreciate your words of encouragement and you taking the time to help us improve Blightbound!