[h1]■ Update Version: v0.4.4[/h1]
[h2]■Update[/h2]
[list]
[*] The spectator feature has been revamped for when a player dies during the Night of the Dead or during a boss fight.
[/list][img]{STEAM_CLAN_IMAGE}/43578563/70a4851752236fbd2acacc78e5014aeef6ba9a84.png[/img]
[i]Players can now choose a player to become a spectater after death and send a rescue request to that player. Spectating will end upon resurrection or rescue, and the player will return to their original gameplay.[/i]
[h2]■ Bug Fixes[/h2]
[h3]■ Main Fixes[/h3]
[list][*] Fixed an issue where 3-4 Player Multiplayer mode was shown when creating a world.
[i]* The Open Beta for Multiplayer which allows up to 4 Players is scheduled to start in the second half of January[/i]
[*] Fixed an issue where certain achievements were not able to be unlocked:
[list]
[*] ZappyZappy
[*] Pirate Plunderer
[*] Wiggling
[*] Help!
* Will only be counted if you need to rescue at least one more NPC on your savefile.
[*] The Pirate in Wonderland
[/list][/list][h3]■ General[/h3]
[list]
[*] Fixed an issue where an emergency escape was possible during a boss fight.
[*] Fixed an issue where the UI size of the purification device was not correct.
[*] Fixed an issue where the hide hat function was not working correctly.
[*] Fixed an issue where the enhancement limit was exceeded beyond the maximum allowed.
[*] Nerfed the attribute damage of the crossbow.
[*] Fixed an issue where key input was not possible when dying during dialogues with NPCs.
[*] Fixed an issue where some UI texts for the second player were appearing too large.
[*] Fixed an issue where the button for closing a scroll was displaying as "None" for the Key Mapping.
[*] Fixed some typos in skills and item descriptions.
[*] Fixed an issue where the Cthugha Stone sacrifices made during single-player were reset upon loading the game.
[*] Fixed an issue where blocking after aiming with a bow did not work correctly.
[*] Fixed an issue where key bindings for the Num Pad were not functioning properly.
[*] Adjusted the map marker creation and movement keys.
[*] Nerfed the "Fertile Soil" skill due to its higher-than-intended efficiency.
[*] Fixed a frame drop issue when attempting to place a cooking pot while holding the blueprint.
[*] Fixed several issues related to the boat functionality.
[*] Unified the bundle sizes for crops.
[*] Fixed an issue where UI interaction buttons did not disappear after breaking doors.
[*] Fixed an issue where the size of Blifia’s explosion when using a high-level Blifia bomb was too large.
[*] Fixed an issue where gravestones near dungeons occasionally sunk into the ground and couldn't be retrieved.
[*] Reduced lag caused by the auto-saving.
[*] Fixed an truncation issue for some items.
[*] Fixed an issue where wearable lanterns did not function correctly.
[*] Changed the drinking action from click to hold for contaminated water.
[*] Fixed an issue where dummy items were appearing in the bestiary.
[*] Fixed an issue where cooking a dish after upgrading the "Gourmet" skill would result in a level 1 dish instead of a level 2 dish.
[*] Fixed an issue where unnatural motions occurred while rotating with a spear.
[*] Adjusted the stats of the "Crown Ant Hat" since using a different weapon for chopping wood was faster than using an axe.
[/list][h3]■ Multiplayer[/h3]
[list]
[*] Fixed an issue where the visuals for a boss appeared differently for the second player compared to the host.
[*] Fixed an issue where traps placed on the coastline remained interactive even after being destroyed.
[*] Fixed an issue where the second player were intermittently disconnected after the "Night of the Dead" ended.
[*] Fixed an issue where after dying during a boss fight and respawning during the "Night of the Dead," the night would turn into a safe night.
[*] Fixed an issue where monster attacks would occasionally miss the second player.
[*] Fixed an issue where the boss would not change its target after the current target died.
[*] Fixed an issue where the rescue effect would sometimes not disappear and remain visible after a player's death during the Night of the Dead.
[*] Fixed an issue where players would blink and move abnormally when the screen is shaking while holding a weapon.
[*] Fixed an issue where the usage of the Crossbow would intermittently fail to work as intended for the second player.
[*] Fixed an issue where equipped items in the bag would sometimes not be visible to the other player.
[*] Fixed an issue where minerals gathered by the other player would remain visible as transparent objects in the world.
[*] Fixed various issues related to the boss room entrance sequence and death sequence that caused abnormal behaviors.
[*] Fixed an issue where UI elements that were previously interacted with would remain visible even after teleporting via the altar.
[*] Fixed an issue where the player's hotbar items would sometimes not be shown in the UI after entering another player's world.
[*] Fixed an issue where players could not claim ownership of their own beds.
[*] Reduced the frequency of client session-outs during world auto-saving in multiplayer.
[*] Fixed an issue where the purified "Cthugha Stone" would disappear after rejoining the game.
[*] Fixed an issue where incorrect text would appear when interacting with boss puzzles.
[*] Fixed an issue where altar interaction sounds were functioning incorrectly for both hosts and guests.
[*] Fixed an issue where the glider from the second player would not be visible sometimes.
[*] Fixed an issue where certain boss effects were not visible for the second player.
[*] Fixed an issue where the mist wall created after defeating a boss appeared differently for hosts and second player.
[*] Fixed several abnormal behaviors while fishing in multiplayer.
[/list][h3]■ Combat[/h3]
[list]
[*] Fixed an issue where sand fleas were overlapping on the ground during the Night of the Dead.
[*] Fixed an issue where the night wave timer remained visible even after switching the world settings to Safe Night.
[/list][h3]■ Environment[/h3]
[list]
[*] Fixed an issue where desert cacti would shake excessively when interacted with.
[*] Fixed an issue where a building behind Laura's shop appeared broken.
[*] Fixed an issue where dummy data appeared in the crafting list.
[*] Fixed an issue where certain cliffs had improper collision detection.
[*] Fixed an issue where the quality of certain cliffs was set too low.
[/list][b]We are continuously working on fixing crashes and errors in the game[/b]
If you experience any issues after the patch, please tell us in our discord.
Your feedback is always welcome. You can write your feedback on Steam or Discord.
Discord: https://discord.gg/Ifsunsets
Bug report form [url=https://ripple-lamp-d9f.notion.site/Bug-Report-9cb993ba435b4c9ca7fae3d4541f2499](link)[/url]
[img]{STEAM_CLAN_IMAGE}/43578563/9bb93eaf43cd0dc42af86711799fae171dc3e3c2.gif[/img]