01/10 Hotfix

[h1]■ Update Version: v0.4.4[/h1] [h2]■Update[/h2] [list] [*] The spectator feature has been revamped for when a player dies during the Night of the Dead or during a boss fight. [/list][img]{STEAM_CLAN_IMAGE}/43578563/70a4851752236fbd2acacc78e5014aeef6ba9a84.png[/img] [i]Players can now choose a player to become a spectater after death and send a rescue request to that player. Spectating will end upon resurrection or rescue, and the player will return to their original gameplay.[/i] [h2]■ Bug Fixes[/h2] [h3]■ Main Fixes[/h3] [list][*] Fixed an issue where 3-4 Player Multiplayer mode was shown when creating a world. [i]* The Open Beta for Multiplayer which allows up to 4 Players is scheduled to start in the second half of January[/i] [*] Fixed an issue where certain achievements were not able to be unlocked: [list] [*] ZappyZappy [*] Pirate Plunderer [*] Wiggling [*] Help! * Will only be counted if you need to rescue at least one more NPC on your savefile. [*] The Pirate in Wonderland [/list][/list][h3]■ General[/h3] [list] [*] Fixed an issue where an emergency escape was possible during a boss fight. [*] Fixed an issue where the UI size of the purification device was not correct. [*] Fixed an issue where the hide hat function was not working correctly. [*] Fixed an issue where the enhancement limit was exceeded beyond the maximum allowed. [*] Nerfed the attribute damage of the crossbow. [*] Fixed an issue where key input was not possible when dying during dialogues with NPCs. [*] Fixed an issue where some UI texts for the second player were appearing too large. [*] Fixed an issue where the button for closing a scroll was displaying as "None" for the Key Mapping. [*] Fixed some typos in skills and item descriptions. [*] Fixed an issue where the Cthugha Stone sacrifices made during single-player were reset upon loading the game. [*] Fixed an issue where blocking after aiming with a bow did not work correctly. [*] Fixed an issue where key bindings for the Num Pad were not functioning properly. [*] Adjusted the map marker creation and movement keys. [*] Nerfed the "Fertile Soil" skill due to its higher-than-intended efficiency. [*] Fixed a frame drop issue when attempting to place a cooking pot while holding the blueprint. [*] Fixed several issues related to the boat functionality. [*] Unified the bundle sizes for crops. [*] Fixed an issue where UI interaction buttons did not disappear after breaking doors. [*] Fixed an issue where the size of Blifia’s explosion when using a high-level Blifia bomb was too large. [*] Fixed an issue where gravestones near dungeons occasionally sunk into the ground and couldn't be retrieved. [*] Reduced lag caused by the auto-saving. [*] Fixed an truncation issue for some items. [*] Fixed an issue where wearable lanterns did not function correctly. [*] Changed the drinking action from click to hold for contaminated water. [*] Fixed an issue where dummy items were appearing in the bestiary. [*] Fixed an issue where cooking a dish after upgrading the "Gourmet" skill would result in a level 1 dish instead of a level 2 dish. [*] Fixed an issue where unnatural motions occurred while rotating with a spear. [*] Adjusted the stats of the "Crown Ant Hat" since using a different weapon for chopping wood was faster than using an axe. [/list][h3]■ Multiplayer[/h3] [list] [*] Fixed an issue where the visuals for a boss appeared differently for the second player compared to the host. [*] Fixed an issue where traps placed on the coastline remained interactive even after being destroyed. [*] Fixed an issue where the second player were intermittently disconnected after the "Night of the Dead" ended. [*] Fixed an issue where after dying during a boss fight and respawning during the "Night of the Dead," the night would turn into a safe night. [*] Fixed an issue where monster attacks would occasionally miss the second player. [*] Fixed an issue where the boss would not change its target after the current target died. [*] Fixed an issue where the rescue effect would sometimes not disappear and remain visible after a player's death during the Night of the Dead. [*] Fixed an issue where players would blink and move abnormally when the screen is shaking while holding a weapon. [*] Fixed an issue where the usage of the Crossbow would intermittently fail to work as intended for the second player. [*] Fixed an issue where equipped items in the bag would sometimes not be visible to the other player. [*] Fixed an issue where minerals gathered by the other player would remain visible as transparent objects in the world. [*] Fixed various issues related to the boss room entrance sequence and death sequence that caused abnormal behaviors. [*] Fixed an issue where UI elements that were previously interacted with would remain visible even after teleporting via the altar. [*] Fixed an issue where the player's hotbar items would sometimes not be shown in the UI after entering another player's world. [*] Fixed an issue where players could not claim ownership of their own beds. [*] Reduced the frequency of client session-outs during world auto-saving in multiplayer. [*] Fixed an issue where the purified "Cthugha Stone" would disappear after rejoining the game. [*] Fixed an issue where incorrect text would appear when interacting with boss puzzles. [*] Fixed an issue where altar interaction sounds were functioning incorrectly for both hosts and guests. [*] Fixed an issue where the glider from the second player would not be visible sometimes. [*] Fixed an issue where certain boss effects were not visible for the second player. [*] Fixed an issue where the mist wall created after defeating a boss appeared differently for hosts and second player. [*] Fixed several abnormal behaviors while fishing in multiplayer. [/list][h3]■ Combat[/h3] [list] [*] Fixed an issue where sand fleas were overlapping on the ground during the Night of the Dead. [*] Fixed an issue where the night wave timer remained visible even after switching the world settings to Safe Night. [/list][h3]■ Environment[/h3] [list] [*] Fixed an issue where desert cacti would shake excessively when interacted with. [*] Fixed an issue where a building behind Laura's shop appeared broken. [*] Fixed an issue where dummy data appeared in the crafting list. [*] Fixed an issue where certain cliffs had improper collision detection. [*] Fixed an issue where the quality of certain cliffs was set too low. [/list][b]We are continuously working on fixing crashes and errors in the game[/b] If you experience any issues after the patch, please tell us in our discord. Your feedback is always welcome. You can write your feedback on Steam or Discord. Discord: https://discord.gg/Ifsunsets Bug report form [url=https://ripple-lamp-d9f.notion.site/Bug-Report-9cb993ba435b4c9ca7fae3d4541f2499](link)[/url] [img]{STEAM_CLAN_IMAGE}/43578563/9bb93eaf43cd0dc42af86711799fae171dc3e3c2.gif[/img]