Hey all, we've been very busy since the Campaign Mode launch! We've been reading all of your feedback and thinking about next steps for the game. To get things started, here are some quality-of-life updates for you.
[h2]CHANGES/IMPROVEMENTS: [/h2]
[*] Increased Multi Missile damage from 18 to 25 and increased damage per upgrade.
[*] Increased Crater Missile damage from 10 to 20 and increased damage per upgrade.
[*] Increased Precision Missile damage from 60 to 80.
[*] Lowered missile drop rate on some enemies slightly.
[*] Tight Boosts now have a bit of "auto aim" to make them a bit easier.
[*] Laser turrets and other projectile enemies will no longer fire at you from extreme angles/offscreen.
[*] Reduced number of enhanced enemies slightly.
[*] Made some balancing changes within challenges regarding win conditions, time limits, and mods provided.
[*] Drone Snipers now stop charging whenever they lose line of sight.
[*] Added some "Tight Boost" areas to final boss fight.
[*] Improved some character dialog.
[h2]BUG FIXES:[/h2]
[*] Fixed some bugs where music would stop playing or repeat the incorrect tracks.
[*] Fixed some rare lockup bugs and "soft locks" where levels didn't end
[*] Fixed "soft lock" where text got stuck on the screen and other problems ensued.
[*] Fixed issue where roll deflector would miss projectiles after a long chain of deflections.
[*] Made Roll Deflector and Spin Block "extension time" more consistent.
[h2]ROADMAP[/h2]
Thanks for all of your amazing feedback since our Campaign Mode launch!
Our creative director Aaron wrote up a [url=https://steamcommunity.com/app/2140100/discussions/0/4415298185446041541/]roadmap post [/url]on the forums detailing what's coming next for the game and sharing some thoughts on on the Campaign Mode update went. We'd love your feedback!
And as always, we'd love your feedback on the public beta branch if you'd like to get the earliest peek at what's in the pipeline for the next update.
Thanks!
-The Flippfly team.