0.67.1 (public beta) now available

Hey all, we just pushed a new beta build. We're working on a big update to the "elite" enemies in the game and would really love your feedback! We've also got some quality of life and bug fixes in here. Full patch notes: [h1]0.67.1 BETA 2:[/h1] [h2]NEW FEATURES/CONTENT:[/h2] [*] New Miniboss music tracks. [*] New Miniboss: Arachnidaddy. [*] A new Swarm character that will taunt the player through dialog in Miniboss encounters. [h2]CHANGES/IMPROVEMENTS[/h2] [*] Enemies will shoot less projectiles simultaneously. [*] Improved readability of tutorial text. [*] Precision Rocket Launcher now only requires beating 4 Hard challenges instead of 5. [*] All enemies on screen will now die upon Miniboss death. [*] Minibosses now have cinematic intros and phase switches. [*] Miniboss attack patterns have been updated to be more readable/predictable. [*] Doubled Scrap, Missiles, and Health Pickups dropped for each Miniboss when defeated. [*] New Powerful Laserbeams have had their damage cut from 30 to 18. [*] HUD Messages have a new animation. [*] Scatter Queen phase one attack shoots less homing missiles. [*] New hit effects on Scatter Queen forcefield. [*] Regurgitators and Stinger Scarabs have been removed from Scatter Queens phase 2 enemy pool. [*] Decreased the amount of plasma balls shot in both phases of Sweeper Beetle. [*] Rush Or Die will now just force you to boost for its duration, rather than killing you if you stop. [*] Updated Peacekeeper achievement so it only requires getting through zone 4 without killing anything. BUG FIXES [*] When a Miniboss is recycled the run no longer softlocks. [*] Old Sweeper Beetle Elite no longer appears in region 7. [*] TransLink Evacuation music stops when a region is cleared. [*] Sky Crawler Larva won't get sucked into black holes. [*] Minibosses will not be invisible when Ghost Gambit is active. [*] Fixed some typos and item descriptions Previous beta patch notes: [h1]0.67.0 BETA:[/h1] [h2]NEW FEATURES/CONTENT:[/h2] [*] Minibosses! This feature is in beta and we'd like your feedback. A random "elite" will appear in zone 5 in your run. They are *tough*. Let us know what you think in the feedback form and Discord! [*] New secondary weapon: Precision Missile Launcher (work in progress). Beat all the Hard challenges to unlock. [H2]CHANGES/IMPROVEMENTS[/H2] [*] made flash between regions a bit more subtle/easier on the eyes. [*] Loadout screen now shows what the various ship stats mean. [*] Rapid Fire and Fortify Hull items now show total firing rate and hull values after upgrading. [*] Redesigned button layout on Game Over screen to feel more natural with a mouse.. [*] Changed several unlocks that were related to killing Elites, to match the new miniboss Elite system [H2]BUG FIXES[/H2] [*] Fixed hit fx not playing for piercing bullets. [*] Fixed deflection logic for other shields. [*] Changed tight boost assassin to deal 50 damage to elites. [*] Changed black holes to deal 50 damage to elites. [*] Fixed some glitches with dialog system. [*] Fixed invalid sound playing when buying item on loadout screen. [*] Fixed bugs in options screen related to controller input and Twitch options. [h2]JOIN THE BETA![/h2] Want to see our next round of updates early? Join the "beta" branch on Steam, now available to the public. We publish betas at a more frequent pace, and we also have a very active Discord community where we monitor feedback. We'd love to have more players testing early features and helping us shape the game. Join the Discord [url=http://discord.gg/flippfly]here[/url] and look at the "Roles and Channels" section for instructions to join the private Beta channel.