Hey all, we just pushed a new beta build.
We're working on a big update to the "elite" enemies in the game and would really love your feedback!
We've also got some quality of life and bug fixes in here.
Full patch notes:
[h1]0.67.1 BETA 2:[/h1]
[h2]NEW FEATURES/CONTENT:[/h2]
[*] New Miniboss music tracks.
[*] New Miniboss: Arachnidaddy.
[*] A new Swarm character that will taunt the player through dialog in Miniboss encounters.
[h2]CHANGES/IMPROVEMENTS[/h2]
[*] Enemies will shoot less projectiles simultaneously.
[*] Improved readability of tutorial text.
[*] Precision Rocket Launcher now only requires beating 4 Hard challenges instead of 5.
[*] All enemies on screen will now die upon Miniboss death.
[*] Minibosses now have cinematic intros and phase switches.
[*] Miniboss attack patterns have been updated to be more readable/predictable.
[*] Doubled Scrap, Missiles, and Health Pickups dropped for each Miniboss when defeated.
[*] New Powerful Laserbeams have had their damage cut from 30 to 18.
[*] HUD Messages have a new animation.
[*] Scatter Queen phase one attack shoots less homing missiles.
[*] New hit effects on Scatter Queen forcefield.
[*] Regurgitators and Stinger Scarabs have been removed from Scatter Queens phase 2 enemy pool.
[*] Decreased the amount of plasma balls shot in both phases of Sweeper Beetle.
[*] Rush Or Die will now just force you to boost for its duration, rather than killing you if you stop.
[*] Updated Peacekeeper achievement so it only requires getting through zone 4 without killing anything.
BUG FIXES
[*] When a Miniboss is recycled the run no longer softlocks.
[*] Old Sweeper Beetle Elite no longer appears in region 7.
[*] TransLink Evacuation music stops when a region is cleared.
[*] Sky Crawler Larva won't get sucked into black holes.
[*] Minibosses will not be invisible when Ghost Gambit is active.
[*] Fixed some typos and item descriptions
Previous beta patch notes:
[h1]0.67.0 BETA:[/h1]
[h2]NEW FEATURES/CONTENT:[/h2]
[*] Minibosses! This feature is in beta and we'd like your feedback. A random "elite" will appear in zone 5 in your run.
They are *tough*. Let us know what you think in the feedback form and Discord!
[*] New secondary weapon: Precision Missile Launcher (work in progress). Beat all the Hard challenges to unlock.
[H2]CHANGES/IMPROVEMENTS[/H2]
[*] made flash between regions a bit more subtle/easier on the eyes.
[*] Loadout screen now shows what the various ship stats mean.
[*] Rapid Fire and Fortify Hull items now show total firing rate and hull values after upgrading.
[*] Redesigned button layout on Game Over screen to feel more natural with a mouse..
[*] Changed several unlocks that were related to killing Elites, to match the new miniboss Elite system
[H2]BUG FIXES[/H2]
[*] Fixed hit fx not playing for piercing bullets.
[*] Fixed deflection logic for other shields.
[*] Changed tight boost assassin to deal 50 damage to elites.
[*] Changed black holes to deal 50 damage to elites.
[*] Fixed some glitches with dialog system.
[*] Fixed invalid sound playing when buying item on loadout screen.
[*] Fixed bugs in options screen related to controller input and Twitch options.
[h2]JOIN THE BETA![/h2]
Want to see our next round of updates early? Join the "beta" branch on Steam, now available to the public. We publish betas at a more frequent pace, and we also have a very active Discord community where we monitor feedback. We'd love to have more players testing early features and helping us shape the game.
Join the Discord [url=http://discord.gg/flippfly]here[/url] and look at the "Roles and Channels" section for instructions to join the private Beta channel.