0.68.7 Released.

[h1]Introducing Campaign Mode![/h1] This major update brings a three act campaign that features new characters, deeper narrative about the world of Whisker Squadron, new enemies, and new and improved mechanics! [previewyoutube=dxGs-J8RDjE;full][/previewyoutube] Check out the full patch notes below! [h2]NEW FEATURES/CONTENT: [/h2] [list] [*] Campaign mode! We have redesigned the overall experience of the game to include a campaign that includes a map with a choice of paths. Rather than choosing your level at the start, a campaign has a map that includes a random selection of worlds along your journey. Every campaign will include a variety of environments, and increasingly difficult combat encounters culminating in a boss fight at the end of each of the 3 acts. This redesign includes major new features including: [list] [*] 2 shops with new characters you can visit for upgrades. [*] The beginnings of a new and deeper narrative. [*] Three acts, with a miniboss fight at the end of each. [/list] [*] New enemies: Plasma Pursuer, Pulse Wave Caster, Missile Tank, Phaser, Bombardier, Gatling Defender, Laser Pinwheel, Dart, Disco Ball, Spikehead Stunner. [*] New "Wave based" spawning system for enemies. Makes speed runs possible and reduces "dead zones" in combat. [*] There is now a default "spin block" on the A/D (or shoulder buttons). This replaces the old tilt function. [*] Spinning while turning will give you a little boost in your turn direction. As a treat. [*] Added support for 3 save slots. [*] Ross and Max are now unlocked as part of the story. [*] There's now a countdown meter underneath the combo indicator. [*] Shortened intro animation for every Action Zone except the first in each act. [*] New intro cutscene. [/list] [h2]CHANGES/IMPROVEMENTS: [/h2] [list] [*] Gatling gun energy per shot reduced a bit. [*] Combos now unlock on run 3 with a standalone tutorial. [*] Redesigned UI for hangar. [*] Camera is a bit higher relative to ship so it's easier to see targets in front of ship. [*] Laser Cannon, Multi-Missile launcher, and Crater Bomb upgrades have increased damage. [*] Lots of enemy/combat tuning and improvements: [list] [*] Enemies have new artwork and give more VP in later acts. [*] Enemy homing missiles now have a chance to drop a missile pickup when destroyed. [*] Improved enemy outlines and enhanced enemy visibility. [*] Enemies and enemy attacks are more visible and are a bit more difficult. [*] "Enhanced" enemies will appear with a special material, with more health. [/list] [*] Pierced Shot Healing will only appear if you have a weapon with piercing. [*] Combo Shooter now increases firing rate for 10 seconds at level 1 and activates at combo level 20. [*] Mods, Challenges, Perks, and Combos unlock after meeting certain conditions. [*] Removed Combo tutorial from first run. [*] Sky Crawler shoots homing missiles. [*] Increased turn rate on ship a bit. [*] Ross's trait is now "Scrap is worth 15% more". [*] A.R.E.S. Testing Facility (Formerly Neonfall) is wider/taller. [*] Larva Bombs will now stun the player when they explode. [*] Redesigned main menu. [*] Black holes, fog, and meteors are now environmental effects that appear on specific nodes on the map. [*] Redesigned some Cursed Choices. [*] Reduced Burst Blaster initial damage from 3 to 2 per pellet. [*] Adjusted achievements to be unlockable with new campaign mode. [*] Lasers and head on collisions cause more damage. [*] Game will warn you if you attempt to exit mid-run. [*] Swarm homing missiles are no longer considered enemies. [/list] [h2]BUG FIXES: [/h2] [list] [*] Fixed issues with music during boss fights. [*] Ghost Gambit now doesn't hide projectiles. [*] Volume sliders have more correct values now. [*] Tight Boost Energy now completely refills energy meter. [/list] [h2]KNOWN ISSUES: [/h2] [list] [*] Re-rolls are currently disabled. They'll come back in a future update! [/list] [h3]SPECIAL THANKS[/h3] Thank you to all of our wonderful playtesters and Beta testers on Discord! We'd like to give special acknowledgement to Javier, Isabelle, Russell, Logan, Kayla, Austin, and Kyle; Josh Simons, ERmilburn02 (Eliza M), and Zcienxe, Maple, Aurakid, NalathniDragon, Lone, Wolf Of OwO Street, Whitney, and Master of the Lagness; as well as John Tearpock, LmjFTW, pvbw, TesseractE, Meridius_IX/Lucas, stradius, Alex, SaltedHoney, Acey, Syncros, Teigue, Zcienxe, Andrea S., and Edda. We have a great community, and we thank you for providing valuable feedback and support during the development of this build!