[h1]Introducing Campaign Mode![/h1]
This major update brings a three act campaign that features new characters, deeper narrative about the world of Whisker Squadron, new enemies, and new and improved mechanics!
[previewyoutube=dxGs-J8RDjE;full][/previewyoutube]
Check out the full patch notes below!
[h2]NEW FEATURES/CONTENT: [/h2]
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[*] Campaign mode! We have redesigned the overall experience of the game to include a campaign that includes a map with a choice of paths. Rather than choosing your level at the start, a campaign has a map that includes a random selection of worlds along your journey.
Every campaign will include a variety of environments, and increasingly difficult combat encounters culminating in a boss fight at the end of each of the 3 acts.
This redesign includes major new features including:
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[*] 2 shops with new characters you can visit for upgrades.
[*] The beginnings of a new and deeper narrative.
[*] Three acts, with a miniboss fight at the end of each.
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[*] New enemies: Plasma Pursuer, Pulse Wave Caster, Missile Tank, Phaser, Bombardier, Gatling Defender, Laser Pinwheel, Dart, Disco Ball, Spikehead Stunner.
[*] New "Wave based" spawning system for enemies. Makes speed runs possible and reduces "dead zones" in combat.
[*] There is now a default "spin block" on the A/D (or shoulder buttons). This replaces the old tilt function.
[*] Spinning while turning will give you a little boost in your turn direction. As a treat.
[*] Added support for 3 save slots.
[*] Ross and Max are now unlocked as part of the story.
[*] There's now a countdown meter underneath the combo indicator.
[*] Shortened intro animation for every Action Zone except the first in each act.
[*] New intro cutscene.
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[h2]CHANGES/IMPROVEMENTS: [/h2]
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[*] Gatling gun energy per shot reduced a bit.
[*] Combos now unlock on run 3 with a standalone tutorial.
[*] Redesigned UI for hangar.
[*] Camera is a bit higher relative to ship so it's easier to see targets in front of ship.
[*] Laser Cannon, Multi-Missile launcher, and Crater Bomb upgrades have increased damage.
[*] Lots of enemy/combat tuning and improvements:
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[*] Enemies have new artwork and give more VP in later acts.
[*] Enemy homing missiles now have a chance to drop a missile pickup when destroyed.
[*] Improved enemy outlines and enhanced enemy visibility.
[*] Enemies and enemy attacks are more visible and are a bit more difficult.
[*] "Enhanced" enemies will appear with a special material, with more health.
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[*] Pierced Shot Healing will only appear if you have a weapon with piercing.
[*] Combo Shooter now increases firing rate for 10 seconds at level 1 and activates at combo level 20.
[*] Mods, Challenges, Perks, and Combos unlock after meeting certain conditions.
[*] Removed Combo tutorial from first run.
[*] Sky Crawler shoots homing missiles.
[*] Increased turn rate on ship a bit.
[*] Ross's trait is now "Scrap is worth 15% more".
[*] A.R.E.S. Testing Facility (Formerly Neonfall) is wider/taller.
[*] Larva Bombs will now stun the player when they explode.
[*] Redesigned main menu.
[*] Black holes, fog, and meteors are now environmental effects that appear on specific nodes on the map.
[*] Redesigned some Cursed Choices.
[*] Reduced Burst Blaster initial damage from 3 to 2 per pellet.
[*] Adjusted achievements to be unlockable with new campaign mode.
[*] Lasers and head on collisions cause more damage.
[*] Game will warn you if you attempt to exit mid-run.
[*] Swarm homing missiles are no longer considered enemies.
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[h2]BUG FIXES: [/h2]
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[*] Fixed issues with music during boss fights.
[*] Ghost Gambit now doesn't hide projectiles.
[*] Volume sliders have more correct values now.
[*] Tight Boost Energy now completely refills energy meter.
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[h2]KNOWN ISSUES: [/h2]
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[*] Re-rolls are currently disabled. They'll come back in a future update!
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[h3]SPECIAL THANKS[/h3]
Thank you to all of our wonderful playtesters and Beta testers on Discord! We'd like to give special acknowledgement to Javier, Isabelle, Russell, Logan, Kayla, Austin, and Kyle; Josh Simons, ERmilburn02 (Eliza M), and Zcienxe, Maple, Aurakid, NalathniDragon, Lone, Wolf Of OwO Street, Whitney, and Master of the Lagness; as well as John Tearpock, LmjFTW, pvbw, TesseractE, Meridius_IX/Lucas, stradius, Alex, SaltedHoney, Acey, Syncros, Teigue, Zcienxe, Andrea S., and Edda. We have a great community, and we thank you for providing valuable feedback and support during the development of this build!