"Pile Up!" is a strategic building game which you need to build houses, fulfill your people’s requests and manage your risky buildings in different ways on a small land. But don’t let your guard down in this chill environment, we only get you relaxed so you destroy everything you did.
Hi everyone! The update which we talked about in the last State of the Game post is here! This update will consist of many bug fixes, QoL changes and clarity improvements!
We might hotfix the game a couple more times before we fully go on full release so please keep this in mind and report any bug you encounter via the in game feedback system. F8 is the shortcut.
What have we done for this update?
[h3]Handbook:[/h3]
-Island page UI changes for cohereance.
-Island roadmaps are now color coded by milestone type and show the count of buildings given when hovered.
-Related buildings page is fixed.
-Now you can see the progress of building tasks.
-Locked buildings are looking more faded now.
-You can also open the handbook by right clicking a building in the blueprint. You could and still can do the same thing in-game, for a couple updates now btw.
-New page icons.
[h3]Tutorial:[/h3]
-Forfeit button is removed from the tutorial. It was pointless afterall.
-In-game menus are fixed.
-Text UI is improved for visibility.
-Now placing buildings in tutorial no more advences that building's task.
[h3]Blueprint & Seals:[/h3]
-Blueprint info-box offset is changed so now you can still see your cursor even while hovering buildings.
-UI bug fixes.
-Now hovering a building arch highlights each building from that arch.
-Seal UI now only shows up after you get seals to prevent new players from confusing.
[h3]Bug Fixes:[/h3]
-Island mission info UI bug is fixed.
-Flying buildings no more, we hope.
-Game soft-lock fixes.
-Games starting from the wrong island bug is fixed.
-Camera is not teleporting to the other side when you try to look at the island from above anymore.
-Some building selection UI bug fixes.
-An island being a bit higher in Farland is fixed.
-Shift and the other forms of animation speed increase are not speeding up input movement anymore.
-Music bug which the sountrack still plays very quietly even though you muted the game is fixed. You were not crazy.
-Sound bug which the bird and explosion sound effects still play even though you muted the sounds is fixed. You were not crazy either.
[h3]Others:[/h3]
-Some font and UI cohereance changes.
-Lot's of visual model fixes in-game.
-Camera focused key-bindings are removed. They were useless since we updated the camera system.
-Pointless scroll bars are removed.
-Camera control scheme warning is now removed, it's been quite some time after the update so it became a bit annoying. You can still change your camera scheme from the settings.
-You won't see a "Highest Population" countdown on the islands you haven't unlocked yet anymore.
-Missclick risk is reduced while selecting a building as soon as the animation starts.
-New sfxs for some UIs.
-Game opening sequence has been updated.
[h3]Gameplay:[/h3]
-Buildings & Seals are balanced slightly, you might expect more balancing in the hotfixes.
-All islands' milestones are now changed into the new factory selection system.
Thank you for the interest in Pile Up! We already began working for the full release and we will keep working hard until the game gets completed. Take care!