[list]
[*] Fixed some problems when replacing objects and their dependencies after deleting the floor they were placed on
[*] Deleting a modular object will no longer cause unrelated objects to be replaced (in wrong positions)
[*] Fixed that unknown custom items would not be added to the unit editor equipment list while editing units
[*] Fixed a bug that prevented players from updating their own campaigns
[*] Fixed a bug that caused the player animations to break in the editor after editing a custom unit
[*] Fixed clipping issues for egyptian, medieval and future shirts
[*] Adjusted the placement of static ship objects to allow them to be placed in shallow water
[*] Fixed that animation saves could not be organized into folders
[*] Fixed bolt action animation problems when trying to reload while pulling the bolt
[*] Adjusted navigation of the framed stairs to prevent AI navigation problems
[*] Fixed a bug that reopened the unit detail panel after the workshop download completed
[*] Fixed graphical glitches for elephant ragdolls
[*] Fixed incorrect behavior of the DynamicRefCast scripting node
[*] Fixed that all objects could be rotated in the scripting view of the editor which lead to problems
[*] Fixed errors when trying to save battles/prefabs/units/... outside of the default save directory
[*] Fixed that the game allowed empty prefabs to be uploaded
[*] The max hp of units is now adjusted correctly when the game randomizes it when loading a battle
[*] Strategy mode fixes
[list]
[*] Fixed that various objects (like scripting triggers) blocked cursor interactions
[*] Fixed the direct attack instruction
[*] Fixed missing health bars for spawned units and after leaving/entering the strategy mode
[/list]
[/list]