0.40.0.1 Bug fixing patch

[list] [*] Fixed some problems when replacing objects and their dependencies after deleting the floor they were placed on [*] Deleting a modular object will no longer cause unrelated objects to be replaced (in wrong positions) [*] Fixed that unknown custom items would not be added to the unit editor equipment list while editing units [*] Fixed a bug that prevented players from updating their own campaigns [*] Fixed a bug that caused the player animations to break in the editor after editing a custom unit [*] Fixed clipping issues for egyptian, medieval and future shirts [*] Adjusted the placement of static ship objects to allow them to be placed in shallow water [*] Fixed that animation saves could not be organized into folders [*] Fixed bolt action animation problems when trying to reload while pulling the bolt [*] Adjusted navigation of the framed stairs to prevent AI navigation problems [*] Fixed a bug that reopened the unit detail panel after the workshop download completed [*] Fixed graphical glitches for elephant ragdolls [*] Fixed incorrect behavior of the DynamicRefCast scripting node [*] Fixed that all objects could be rotated in the scripting view of the editor which lead to problems [*] Fixed errors when trying to save battles/prefabs/units/... outside of the default save directory [*] Fixed that the game allowed empty prefabs to be uploaded [*] The max hp of units is now adjusted correctly when the game randomizes it when loading a battle [*] Strategy mode fixes [list] [*] Fixed that various objects (like scripting triggers) blocked cursor interactions [*] Fixed the direct attack instruction [*] Fixed missing health bars for spawned units and after leaving/entering the strategy mode [/list] [/list]