Update 0.47

[h3]Melee combat improvements[/h3] [list] [*] Players can now hold their shield instead of having to time it. This makes it possible to block incoming projectiles and melee combat is much easier. [*] Attacks can be started while defending and the player will automatically defend after the attack, if the defend key is pressed. [*] While defending without a shield, the weapon will be held while holding the defend key. In addition, the player will choose the correct defend direction automatically while looking at a unit. [*] Added a visual effect when the shield or weapon is hit while defending [*] Hitting the environment or other objects with a melee weapon will now stop the attack and play a sound [*] To balance the new defending, AI units can now break the player's defense by hitting the shield/weapon [list] [*] The probability depends on the weapon: 0-10% chance based on weapon weight + 5% bonus for blunt weapons [*] Defending will not be possible for 1.0-1.25 seconds [/list] [*] The hit detection of shields and melee weapons in first person has been improved [*] Melee weapons will no longer register double hits due to incorrect hit detection [/list] [h3]RTS mode changes[/h3] [list] [*] Removed the real time strategy button from the spectate HUD [*] It can now be started with the SetStrategyMode scripting node to create dedicated maps for it [*] The scripting node also allows you to select the strategy mode options and whether you want to show the spectate UI or not [/list] [h3]New scripting nodes[/h3] [list] [*] Added SetSpectateCamPos/Rot and RestrictSpectateCam nodes to create custom camera logic or cutscenes with the spectate camera [*] Added LerpRot and SlerpRot nodes to help with interpolating rotations [*] Added ViewportPosToRay node to start raycasts from the camera [*] Added ActivateSpectateHUD node to toggle the visiblilty of the vanilla spectate UI [*] Custom info UI can now be enabled and used while spectating with the new SetCustomInfoSpectate node [*] Added Spectate and IsSpectating nodes [*] Added Input/DialogGraph, SetDialog, AddDialog, SetMessageHint and ShowMessageHint to modify unit dialoges and hints through scripting [/list] [h3]Other features/improvements[/h3] [list] [*] Updated battle start, spectate, respawn and end UI to match the style of the battle editor [*] Added support for non square custom terrain shapes [/list] [h3]Bug fixes[/h3] [list] [*] Fixed various problems related to prefab placement, object deletion and height changes in the battle editor [*] Fixed issues when trying to update workshop icons [*] Fixed a crash that was caused by certain undo operations [*] Fixed a crash when trying to deactivate large scripting walls which block AI units [*] Fixed a bug that caused placement problems for some custom items [*] Grenade launchers will now trigger the OnProjectileImpact node [*] Fixed that some of the scripting node descriptions were shifted [*] Fixed glass door material settings [*] Fixed incorrect animation behaviour for units which control weapons in vehicles [*] Fixed that using the color picker while choosing player equipment in the scripting view would break the editor UI [*] Fixed that hidden scripting objects could still be selected which resulted in various problems [*] Fixed a bug that could lead to incorrect camera behaviour after using a vehicle [/list]