[h3]Armband slot + asymmetric armor[/h3]
[img]{STEAM_CLAN_IMAGE}/31345775/3798614c46e4459d10626cb4fe245672304a96e0.jpg[/img]
[list]
[*] Added armbands as a new equipment slot for custom units
[*] You can create and upload custom armbands in the custom item creator
[*] Armbands have a feature to increase in size if the unit wears arm armor to always be visible
[*] Individual armbands can be selected for each side of the unit
[*] All arm and leg armor slots can now also be selected individually for each arm/leg
[*] Added some simple single color vanilla armbands
[/list]
[h3]Custom Unit Editor Improvements[/h3]
[list]
[*] Adjusted the custom unit editor UI and fixed various problems with the UI
[*] Animation frames can be copied from one unit to another [i](copied frame will no longer be cleared when loading a unit)[/i]
[*] Animation frames can be copied to corpse poses
[*] Corpse poses can be saved/loaded as single frame animations
[*] Bone positions/rotations in the animation/pose editor can now be set by using the UI
[*] Changing the equipment will no longer cause snaps in the unit animation
[/list]
[h3]Improvements[/h3]
[list]
[*] Reworked the equipment panel UI to match the other UI and increased the size of lists to improve item selection
[*] Improved the resolution of all vanilla scope/red dot reticles
[*] Added a smoke muzzle effect to vanilla muskets and flintlock weapons
[*] Added short and long sleeve only vanilla shirts
[*] Improved the performance of some inventory operations for units and the player
[*] When hitting the floor above while jumping, the player will no longer glide below the floor and fall down instead
[*] Added more modular attachments points to all stairs and floors to make it easier to construct buildings
[/list]
[h3]Scripting[/h3]
[img]{STEAM_CLAN_IMAGE}/31345775/7c3cfe71d633d56289232b676edc8c9354e86fe7.png[/img]
[list]
[*] Added [b]MultilineString [/b]input node which can be expanded in size
[*] Added string [b]Length[/b], [b]CharAt [/b]and [b]Substring [/b]to get the length, ascii char code and section of strings
[*] Added bool <-> int cast nodes
[*] Added [b]StartBattle [/b]node which can be used to start battles immediately after loading
[*] Added [b]SetAmmo [/b]node to set the amount of bullets of a caliber in the player's inventory and renamed "AddBullets" and "RemoveBullets" to "AddAmmo" and "RemoveAmmo"
[*] Added [b]EnumValues [/b]node to get an array of all possible values of an enumeration (for instance unit type, caliber, etc.)
[*] The [b]ActivateFootstep [/b]node now works properly on player units
[*] Teleporting the player will now reset the fall velocity to avoid fall damage when teleporting the player
[/list]
[h3]Bug fixes[/h3]
[list]
[*] Fixed a bug that caused targeting problems after unlocking doors or destroying blocking objects
[*] Fixed some problems when AIs tried to targeting siege units
[*] Fixed a bug that allowed prefab scripting data to be linked by all prefabs that were created in the same session until restarting the game
[*] Fixed a bug that caused the unit/object replacement to not work anymore after changing the terrain in certain cases
[*] Fixed various issues with the 'generate destruction parts' tool in the item creator
[*] Removed outdated 'ocean' water option which only mapped to the ocean biome to avoid various problems
[*] Fixed incorrect material preview while placing certain parts of invalid prefabs
[*] Fixed outdated HUD information when starting to control a unit
[*] When starting to control a unit, the current and max hp are now properly transfered to the new player
[*] Fixed missing tags after starting to control a unit
[*] Fixed that custom attachment input nodes would not store their custom item data in the battle file
[*] Fixed some prefab placement problems
[*] Fixed that the unit creator sometimes set the wrong default attack distances for a weapon
[*] Squad marker height is now adjusted based on the unit's head equipment
[*] Fixed that switching between ranged weapons in the unit creator would not show the settings panel
[*] Fixed that the flak cannon was not available as an object
[*] The flak cannon can now be controlled by the player
[*] Fixed that clicking on a user in the workshop UI would not reset the current page, resulting in invalid query results
[*] Fixed the model origin preview while changing the model position in the item creator
[*] Fixed missing tooltips on the script editor snapping buttons
[*] The squad hud can now no longer be used when no units are left in the squad
[*] Fixed some incorrect interactions realted to physics object and dropped weapons
[*] Fixed incorrect UI tooltip scale speed in some cases
[*] Fixed warnings when attacking while unarmed
[*] Fixed incorrect list display when selecting ranged weapons in the editor
[*] Fixed targeting of the future tank
[*] Fixed invalid vanilla pirate clothing randomization data
[*] Adjusted position of the cannon control unit to prevent it from becoming stuck as a ragdoll
[*] Fixed overlapped equipment slots while animating units in the unit editor
[*] Fixed random battle panel scaling on non 16:9 aspect ratios
[*] Fixed random battle game mode selection
[*] Fixed a bug that displayed tooltips of the strategy mode UI even if it is deactivated
[*] Fixed dropdown UI behaviour in the scripting editor
[*] Fixed hit detection of melee weapons in the arsenal testing range
[*] Fixed some minor UI sound issues
[*] Fixed that the UI would lock up after trying to save files with an invalid file name
[/list]