Update 0.48

[h3]Armband slot + asymmetric armor[/h3] [img]{STEAM_CLAN_IMAGE}/31345775/3798614c46e4459d10626cb4fe245672304a96e0.jpg[/img] [list] [*] Added armbands as a new equipment slot for custom units [*] You can create and upload custom armbands in the custom item creator [*] Armbands have a feature to increase in size if the unit wears arm armor to always be visible [*] Individual armbands can be selected for each side of the unit [*] All arm and leg armor slots can now also be selected individually for each arm/leg [*] Added some simple single color vanilla armbands [/list] [h3]Custom Unit Editor Improvements[/h3] [list] [*] Adjusted the custom unit editor UI and fixed various problems with the UI [*] Animation frames can be copied from one unit to another [i](copied frame will no longer be cleared when loading a unit)[/i] [*] Animation frames can be copied to corpse poses [*] Corpse poses can be saved/loaded as single frame animations [*] Bone positions/rotations in the animation/pose editor can now be set by using the UI [*] Changing the equipment will no longer cause snaps in the unit animation [/list] [h3]Improvements[/h3] [list] [*] Reworked the equipment panel UI to match the other UI and increased the size of lists to improve item selection [*] Improved the resolution of all vanilla scope/red dot reticles [*] Added a smoke muzzle effect to vanilla muskets and flintlock weapons [*] Added short and long sleeve only vanilla shirts [*] Improved the performance of some inventory operations for units and the player [*] When hitting the floor above while jumping, the player will no longer glide below the floor and fall down instead [*] Added more modular attachments points to all stairs and floors to make it easier to construct buildings [/list] [h3]Scripting[/h3] [img]{STEAM_CLAN_IMAGE}/31345775/7c3cfe71d633d56289232b676edc8c9354e86fe7.png[/img] [list] [*] Added [b]MultilineString [/b]input node which can be expanded in size [*] Added string [b]Length[/b], [b]CharAt [/b]and [b]Substring [/b]to get the length, ascii char code and section of strings [*] Added bool <-> int cast nodes [*] Added [b]StartBattle [/b]node which can be used to start battles immediately after loading [*] Added [b]SetAmmo [/b]node to set the amount of bullets of a caliber in the player's inventory and renamed "AddBullets" and "RemoveBullets" to "AddAmmo" and "RemoveAmmo" [*] Added [b]EnumValues [/b]node to get an array of all possible values of an enumeration (for instance unit type, caliber, etc.) [*] The [b]ActivateFootstep [/b]node now works properly on player units [*] Teleporting the player will now reset the fall velocity to avoid fall damage when teleporting the player [/list] [h3]Bug fixes[/h3] [list] [*] Fixed a bug that caused targeting problems after unlocking doors or destroying blocking objects [*] Fixed some problems when AIs tried to targeting siege units [*] Fixed a bug that allowed prefab scripting data to be linked by all prefabs that were created in the same session until restarting the game [*] Fixed a bug that caused the unit/object replacement to not work anymore after changing the terrain in certain cases [*] Fixed various issues with the 'generate destruction parts' tool in the item creator [*] Removed outdated 'ocean' water option which only mapped to the ocean biome to avoid various problems [*] Fixed incorrect material preview while placing certain parts of invalid prefabs [*] Fixed outdated HUD information when starting to control a unit [*] When starting to control a unit, the current and max hp are now properly transfered to the new player [*] Fixed missing tags after starting to control a unit [*] Fixed that custom attachment input nodes would not store their custom item data in the battle file [*] Fixed some prefab placement problems [*] Fixed that the unit creator sometimes set the wrong default attack distances for a weapon [*] Squad marker height is now adjusted based on the unit's head equipment [*] Fixed that switching between ranged weapons in the unit creator would not show the settings panel [*] Fixed that the flak cannon was not available as an object [*] The flak cannon can now be controlled by the player [*] Fixed that clicking on a user in the workshop UI would not reset the current page, resulting in invalid query results [*] Fixed the model origin preview while changing the model position in the item creator [*] Fixed missing tooltips on the script editor snapping buttons [*] The squad hud can now no longer be used when no units are left in the squad [*] Fixed some incorrect interactions realted to physics object and dropped weapons [*] Fixed incorrect UI tooltip scale speed in some cases [*] Fixed warnings when attacking while unarmed [*] Fixed incorrect list display when selecting ranged weapons in the editor [*] Fixed targeting of the future tank [*] Fixed invalid vanilla pirate clothing randomization data [*] Adjusted position of the cannon control unit to prevent it from becoming stuck as a ragdoll [*] Fixed overlapped equipment slots while animating units in the unit editor [*] Fixed random battle panel scaling on non 16:9 aspect ratios [*] Fixed random battle game mode selection [*] Fixed a bug that displayed tooltips of the strategy mode UI even if it is deactivated [*] Fixed dropdown UI behaviour in the scripting editor [*] Fixed hit detection of melee weapons in the arsenal testing range [*] Fixed some minor UI sound issues [*] Fixed that the UI would lock up after trying to save files with an invalid file name [/list]