Update 0.48

Ancient Warfare 3

Dive into a sandbox full of action and customization! Choose from different game modes like deathmatch, conquest, king of the hill, zombie survival and many more. Create your own scenarios and content in the easy to use in-game editors or use one of the 50k+ workshop items from other players...

[h3]Armband slot + asymmetric armor[/h3] [img]{STEAM_CLAN_IMAGE}/31345775/3798614c46e4459d10626cb4fe245672304a96e0.jpg[/img] [list] [*] Added armbands as a new equipment slot for custom units [*] You can create and upload custom armbands in the custom item creator [*] Armbands have a feature to increase in size if the unit wears arm armor to always be visible [*] Individual armbands can be selected for each side of the unit [*] All arm and leg armor slots can now also be selected individually for each arm/leg [*] Added some simple single color vanilla armbands [/list] [h3]Custom Unit Editor Improvements[/h3] [list] [*] Adjusted the custom unit editor UI and fixed various problems with the UI [*] Animation frames can be copied from one unit to another [i](copied frame will no longer be cleared when loading a unit)[/i] [*] Animation frames can be copied to corpse poses [*] Corpse poses can be saved/loaded as single frame animations [*] Bone positions/rotations in the animation/pose editor can now be set by using the UI [*] Changing the equipment will no longer cause snaps in the unit animation [/list] [h3]Improvements[/h3] [list] [*] Reworked the equipment panel UI to match the other UI and increased the size of lists to improve item selection [*] Improved the resolution of all vanilla scope/red dot reticles [*] Added a smoke muzzle effect to vanilla muskets and flintlock weapons [*] Added short and long sleeve only vanilla shirts [*] Improved the performance of some inventory operations for units and the player [*] When hitting the floor above while jumping, the player will no longer glide below the floor and fall down instead [*] Added more modular attachments points to all stairs and floors to make it easier to construct buildings [/list] [h3]Scripting[/h3] [img]{STEAM_CLAN_IMAGE}/31345775/7c3cfe71d633d56289232b676edc8c9354e86fe7.png[/img] [list] [*] Added [b]MultilineString [/b]input node which can be expanded in size [*] Added string [b]Length[/b], [b]CharAt [/b]and [b]Substring [/b]to get the length, ascii char code and section of strings [*] Added bool <-> int cast nodes [*] Added [b]StartBattle [/b]node which can be used to start battles immediately after loading [*] Added [b]SetAmmo [/b]node to set the amount of bullets of a caliber in the player's inventory and renamed "AddBullets" and "RemoveBullets" to "AddAmmo" and "RemoveAmmo" [*] Added [b]EnumValues [/b]node to get an array of all possible values of an enumeration (for instance unit type, caliber, etc.) [*] The [b]ActivateFootstep [/b]node now works properly on player units [*] Teleporting the player will now reset the fall velocity to avoid fall damage when teleporting the player [/list] [h3]Bug fixes[/h3] [list] [*] Fixed a bug that caused targeting problems after unlocking doors or destroying blocking objects [*] Fixed some problems when AIs tried to targeting siege units [*] Fixed a bug that allowed prefab scripting data to be linked by all prefabs that were created in the same session until restarting the game [*] Fixed a bug that caused the unit/object replacement to not work anymore after changing the terrain in certain cases [*] Fixed various issues with the 'generate destruction parts' tool in the item creator [*] Removed outdated 'ocean' water option which only mapped to the ocean biome to avoid various problems [*] Fixed incorrect material preview while placing certain parts of invalid prefabs [*] Fixed outdated HUD information when starting to control a unit [*] When starting to control a unit, the current and max hp are now properly transfered to the new player [*] Fixed missing tags after starting to control a unit [*] Fixed that custom attachment input nodes would not store their custom item data in the battle file [*] Fixed some prefab placement problems [*] Fixed that the unit creator sometimes set the wrong default attack distances for a weapon [*] Squad marker height is now adjusted based on the unit's head equipment [*] Fixed that switching between ranged weapons in the unit creator would not show the settings panel [*] Fixed that the flak cannon was not available as an object [*] The flak cannon can now be controlled by the player [*] Fixed that clicking on a user in the workshop UI would not reset the current page, resulting in invalid query results [*] Fixed the model origin preview while changing the model position in the item creator [*] Fixed missing tooltips on the script editor snapping buttons [*] The squad hud can now no longer be used when no units are left in the squad [*] Fixed some incorrect interactions realted to physics object and dropped weapons [*] Fixed incorrect UI tooltip scale speed in some cases [*] Fixed warnings when attacking while unarmed [*] Fixed incorrect list display when selecting ranged weapons in the editor [*] Fixed targeting of the future tank [*] Fixed invalid vanilla pirate clothing randomization data [*] Adjusted position of the cannon control unit to prevent it from becoming stuck as a ragdoll [*] Fixed overlapped equipment slots while animating units in the unit editor [*] Fixed random battle panel scaling on non 16:9 aspect ratios [*] Fixed random battle game mode selection [*] Fixed a bug that displayed tooltips of the strategy mode UI even if it is deactivated [*] Fixed dropdown UI behaviour in the scripting editor [*] Fixed hit detection of melee weapons in the arsenal testing range [*] Fixed some minor UI sound issues [*] Fixed that the UI would lock up after trying to save files with an invalid file name [/list]