0.3.3.5 update

Hrumka

A rogue-like battler on a match-3 board. Match gems to attack enemies, avoid damage and gather collectibles. Use your level-up upgrades to become stronger and try different play styles. Be careful though - enemies can also level up!

In this update we make the game a bit more pleasant to look at and to listen to. A big series of improvements on the replays recording should lead to more consistent replays. Those help a lot when dealing with bugs. Please make sure to use the ingame "report a bug" button, so that a replay of your game is sent together with your report [h1]New game mode: Exploration[/h1] During exploration, the way new tiles appear on the board is different. In this mode, the player character is always in the center of the board and the tiles underneath shift to center the player whenever they move from there. This allows to design a global map with different map objects that can be discovered when the player shifts around enough. During exploration mode the board size that can be interacted with is reduced, which can make matching more challenging. Using the shifting mechanic, on the other hand, you can outrun enemies More map objects will be added in the future. [img]{STEAM_CLAN_IMAGE}/44761195/c3e21e77d9761a25262a33b57db00c7db08e69d2.gif[/img] [h2]New features:[/h2] Run log will display the number of bricks destroyed during matching. Caves are darker than regular levels Crystals, gems and cave exits now shine with their own light. Matching tiles makes them emit light Speech bubbles about changing nicknames. On first time accessing the table-station the player will be prompted to enter an alias for their clone Sound effects are a bit more synchronized [h2]Fixes:[/h2] Initial grid should no longer have square matches. While the enemy info card is shown for one enemy, clicking on another enemy will update the info card instead of hiding it. Minor issue with crystals not changing their color when the tile they are on changes color. All log entries display the proper entity label (Enemy + ordered number of appearance) Fixed replays desynchronization when a hint move is shown Replays recording improved Terraform piece will always result in a different color from the original Terraform tile animation playing in full even when MoveOnMatch activated it Fixed a bug where player was not able to jump back to their previous position if they make multiple jumps in a single move If more than one speech bubbles appear during level up (gaining multiple levels), only one was getting removed after upgrade selection