Work in progress update

[b]Hey everyone! Time for a long-overdue update on the romance.exe project—and I’ve got a lot of exciting things to share.[/b] [h3]Visuals That Raise the Bar[/h3] The rendering process is now running at full speed, and while that’s a huge relief in itself, what’s truly exciting is the quality of the visuals we’re getting from our artist. Honestly, we’ve never had images this stunning in any of our games. Every new render feels like a leap forward, and it's thrilling to see our vision come to life in such detail. [img]{STEAM_CLAN_IMAGE}/45312159/df992cfc0cd8a2b040ac45d8590d9b16772d214c.jpg[/img] This week, I put together a working prototype using a few early scenes, and showed it to the team. The response? Pure excitement. They all said they’ve never seen anything quite like it in our library—and that means a lot. [h3]From V4 to Next-Gen Characters[/h3] Up until recently, we’ve been using our trusted lineup of older characters like Tracy, Lisa, Eleanor, and others—all designed with Victoria 4 models. And while they served us well (especially a decade ago), in 2025 they’re just not cutting it anymore. [img]{STEAM_CLAN_IMAGE}/45312159/fd75426c3762eb343938638d1795e171b4746c12.jpg[/img] With romance.exe, we’re building everything with new-generation characters—far superior in every way. These models come with high-res textures, physically-based shaders, and complex geometry that works natively with the IRAY renderer. The result is not just visual fidelity, but realism and personality that genuinely elevate the entire experience. We’ve also redefined our lighting systems, established new camera rules, and optimized our image enhancement workflow—both for static visuals and animated sequences. It’s not just better—it’s the best-looking game we’ve ever built, across the board. [img]{STEAM_CLAN_IMAGE}/45312159/7e61746ce1a1dd9a0faa289d7daeb534dda7b8c0.jpg[/img] [h3]Gameplay That Puts You in Control[/h3] From a gameplay perspective, I’ve learned a ton from our previous projects like Eleanor in Miami, American Sunset, CVR: Midnight Bliss, and most recently, Beneath Steel Clouds: Deep Sync. With romance.exe, I’ve designed a clean, flexible mechanic that lets you explore the environment, travel across the city, and engage with characters organically. You won’t be stuck in stat-grind loops or mindless button clicking just to progress. [img]{STEAM_CLAN_IMAGE}/45312159/73448aa42d92fa0ef21288e0d4ee9c5678edb3a0.jpg[/img] A built-in journal system will help guide you—informing you of goals, actions, and available interactions—but progression will always be driven by your choices. Every interaction matters. Characters will remember your actions, adjust their behavior, and react based on how you’ve treated them. That means no two playthroughs will feel the same, and your story will evolve dynamically as a result. [img]{STEAM_CLAN_IMAGE}/45312159/d32c69fe1a20951b8ff624704cc0e658fae7dd3f.jpg[/img] [h3]Drama, Depth, and Discovery[/h3] Narratively, romance.exe leans deep into emotion, complexity, and character-driven storytelling. There will be drama, cliffhangers, surprises, and plenty of plot twists to keep you hooked. At the heart of the story are four key female characters, each with their own secrets, motivations, and vulnerabilities. Your choices will shape your relationships with them—and in some cases, your place in their lives. [h1]OUR LATEST GAME[/h1] https://store.steampowered.com/app/2465840/Club_Velvet_Rose_Midnight_Bliss/