Demo Update: Smarter Loot, Dungeon Variety & Progression Tweaks

[h1]Demo Update Now Live – Smarter Loot, Better Dungeons, and a Leaner Loop![/h1] We've just pushed a big update to the [i]Go Deep Or Go Home[/i] [b]Demo[/b], focusing on gameplay flow, loot systems, dungeon variety, and progression clarity. This is our first major Q2 update! [h2]Item Pickup Logic Overhaul[/h2] Players will now automatically pick up certain items under smarter conditions: [list] [*] Stackable items (already present in your backpack) [*] Imbue items, gems, potions, scrolls, and collectibles are now picked up automatically [*] Everything else must be picked up with the [b]Use Key[/b] [*] Keeps your inventory organized and intentional [/list] This change prevents the backpack from filling up with junk while still reducing friction with common loot. [h2]Enhanced Dungeon Variety[/h2] [list] [*] More decor randomization across [b]Catacombs[/b], [b]Classic Dungeons[/b], and [b]Mines & Caves[/b] [*] Less predictable room structures and visuals [/list] While subtle, these changes make dungeon layouts feel less predictable during repeated runs. [h2]New Progress Unlock System[/h2] [list] [*] Inventory size and item tiers now scale as you complete objectives [*] Loot and merchant stock improve over time [*] No more access to everything right from the start [/list] [h2]Town Collection Tasks[/h2] [list] [*] Collect mushrooms, flowers, and parchments [*] Turn in for rewards like pumpkins, potions, scrolls [*] Tasks unlock new dungeons and expand inventory [/list] [h2]Socket Limitations by Act[/h2] To help stretch progression across the full game and give sockets more meaning. [list] [*] Act 1: 1 socket [*] Act 2: 2 sockets [*] Act 3: 3 sockets [/list] [h2]Improved Help Tips (FTUE)[/h2] The in-game Help Tips system has been expanded and restructured: [list] [*] New contextual help prompts for first-time players [*] Reorganized tips appear at better moments [*] Helps direct players through the Lich King intro, town systems, and more [/list] [h2]Balanced Game Economy[/h2] [list] [*] Level gating for item spawns (weapons, armor, imbue items, etc.) [*] Weapon damage, stack sizes, potion effects all tuned [*] Only one imbue item per floor, found in locked chests [/list] [h2]Full Screen Scrollable Map[/h2] [list] [*] Toggle between [i]Hidden[/i], [i]Mini[/i], and [i]Full Screen[/i] [*] Scroll using movement keys while character is locked [/list] [h2]Demo Scope Adjusted (45–60 Minutes)[/h2] [list] [*] Focused on [b]Quest 1[/b] and [b]2 early Town Tasks[/b] [*] Enough to hook new players and let gear progression shine [*] Replayable, but much tighter [/list] [h2]What’s Next[/h2] The next update will focus entirely on polishing and finalizing all of Act 1. The goal is to make sure everything in the first act feels like a complete and well-rounded game experience before moving forward. Planned work includes: [list] [*] [b]Combat improvements[/b]: New animations for both player and enemies, including dodging, varied attacks, and cleaner transitions. More visual feedback! [*] [b]Lich King Arena Battle[/b]: After completing Quest 4, players will ascend to the mountain arena to confront the Lich King in a proper boss encounter. You’ll need to bring everything you’ve earned... potions, scrolls, and gear upgrades, if you hope to survive. [*] [b]Post-Battle Story Reveal[/b]: Defeating the Lich King triggers a cutscene that explains your true identity, connecting the player to the larger world and lore. [*] [b]Village Reactions[/b]: After the boss fight, town gossip and NPC dialogue will change to reflect the outcome, signaling that Act 1 is complete and the world is evolving. [*] [b]Leaving the Village[/b]: A small boat and a captain NPC will appear at the docks, offering transport to Act 2 once Act 1 is fully complete. [*] [b]Ongoing polish[/b]: Expect continuous updates to potions, scrolls, harvesting, character control, enemy behavior, and everything else that can be experienced in Act 1. [/list] This phase is all about building a solid, playable foundation. Once Act 1 is fully implemented, the game will be in a strong position for Early Access — whether that’s independently or with the support of a publisher. [h2]Help Us Spread the Word[/h2] If you enjoyed the update, help us out: [list] [*] Leave feedback in the Community Hub [*] [b]Wishlist[/b] the full game! [*] Share with friends who love dungeon crawlers [/list] Thanks for playing — [i]— The Almighty Games Team[/i]