[h1]Demo Update Now Live – Smarter Loot, Better Dungeons, and a Leaner Loop![/h1]
We've just pushed a big update to the [i]Go Deep Or Go Home[/i] [b]Demo[/b], focusing on gameplay flow, loot systems, dungeon variety, and progression clarity. This is our first major Q2 update!
[h2]Item Pickup Logic Overhaul[/h2]
Players will now automatically pick up certain items under smarter conditions:
[list]
[*] Stackable items (already present in your backpack)
[*] Imbue items, gems, potions, scrolls, and collectibles are now picked up automatically
[*] Everything else must be picked up with the [b]Use Key[/b]
[*] Keeps your inventory organized and intentional
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This change prevents the backpack from filling up with junk while still reducing friction with common loot.
[h2]Enhanced Dungeon Variety[/h2]
[list]
[*] More decor randomization across [b]Catacombs[/b], [b]Classic Dungeons[/b], and [b]Mines & Caves[/b]
[*] Less predictable room structures and visuals
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While subtle, these changes make dungeon layouts feel less predictable during repeated runs.
[h2]New Progress Unlock System[/h2]
[list]
[*] Inventory size and item tiers now scale as you complete objectives
[*] Loot and merchant stock improve over time
[*] No more access to everything right from the start
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[h2]Town Collection Tasks[/h2]
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[*] Collect mushrooms, flowers, and parchments
[*] Turn in for rewards like pumpkins, potions, scrolls
[*] Tasks unlock new dungeons and expand inventory
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[h2]Socket Limitations by Act[/h2]
To help stretch progression across the full game and give sockets more meaning.
[list]
[*] Act 1: 1 socket
[*] Act 2: 2 sockets
[*] Act 3: 3 sockets
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[h2]Improved Help Tips (FTUE)[/h2]
The in-game Help Tips system has been expanded and restructured:
[list]
[*] New contextual help prompts for first-time players
[*] Reorganized tips appear at better moments
[*] Helps direct players through the Lich King intro, town systems, and more
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[h2]Balanced Game Economy[/h2]
[list]
[*] Level gating for item spawns (weapons, armor, imbue items, etc.)
[*] Weapon damage, stack sizes, potion effects all tuned
[*] Only one imbue item per floor, found in locked chests
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[h2]Full Screen Scrollable Map[/h2]
[list]
[*] Toggle between [i]Hidden[/i], [i]Mini[/i], and [i]Full Screen[/i]
[*] Scroll using movement keys while character is locked
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[h2]Demo Scope Adjusted (45–60 Minutes)[/h2]
[list]
[*] Focused on [b]Quest 1[/b] and [b]2 early Town Tasks[/b]
[*] Enough to hook new players and let gear progression shine
[*] Replayable, but much tighter
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[h2]What’s Next[/h2]
The next update will focus entirely on polishing and finalizing all of Act 1. The goal is to make sure everything in the first act feels like a complete and well-rounded game experience before moving forward.
Planned work includes:
[list]
[*] [b]Combat improvements[/b]: New animations for both player and enemies, including dodging, varied attacks, and cleaner transitions. More visual feedback!
[*] [b]Lich King Arena Battle[/b]: After completing Quest 4, players will ascend to the mountain arena to confront the Lich King in a proper boss encounter. You’ll need to bring everything you’ve earned... potions, scrolls, and gear upgrades, if you hope to survive.
[*] [b]Post-Battle Story Reveal[/b]: Defeating the Lich King triggers a cutscene that explains your true identity, connecting the player to the larger world and lore.
[*] [b]Village Reactions[/b]: After the boss fight, town gossip and NPC dialogue will change to reflect the outcome, signaling that Act 1 is complete and the world is evolving.
[*] [b]Leaving the Village[/b]: A small boat and a captain NPC will appear at the docks, offering transport to Act 2 once Act 1 is fully complete.
[*] [b]Ongoing polish[/b]: Expect continuous updates to potions, scrolls, harvesting, character control, enemy behavior, and everything else that can be experienced in Act 1.
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This phase is all about building a solid, playable foundation. Once Act 1 is fully implemented, the game will be in a strong position for Early Access — whether that’s independently or with the support of a publisher.
[h2]Help Us Spread the Word[/h2]
If you enjoyed the update, help us out:
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[*] Leave feedback in the Community Hub
[*] [b]Wishlist[/b] the full game!
[*] Share with friends who love dungeon crawlers
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Thanks for playing —
[i]— The Almighty Games Team[/i]