Update 0.1.4.2

Ruine

A sidescrolling fantasy RPG with roguelike elements and a souls-like setting. The world of Ruine is amorphous, its past long forgotten by most. Forests and ruins are inhabited by creatures that once lived and now refuse to die. Use what you can find or craft to eradicate them.

[h3]Well, it would seem the content update has been received well![/h3] As I understand, the new area is a welcome change of pace, and the new threats are keeping things interesting for the [b]Ruine[/b] veterans out there. Which is exactly what I like to hear! For today I've prepared a handful of fixes, as there were a few things that slipped through [i](of course,)[/i] as well as a couple of important balance tweaks. Oh and if you're wondering about the version number, [b]0.1.4.1[/b] was put out on the day of the update, but wasn't actually big enough to warrant it's own announcement. Just in case anyone was concerned I forgot how to count. [b][h2]Changelog:[/h2][/b] [list][*] [b]Axe Traps[/b] turned out to be rather trivial to avoid, so to reduce the number of "solutions" to this trap and make sure they are a unique threat, crouching down is no longer a guaranteed dodge. [i](The player was previously impervious to traps when crouched. Now whether this is still sufficient depends on positioning and the height of the trap.)[/i] [*] With the recent changes to [b]DMG reduction[/b], it became clear that things could get a bit stale in the late game when the player had enough armor to negate nearly all damage. With this in mind, enemy DMG has been made to scale up a bit more aggressively to make armor increasingly important, but less of a permanent solution. [*] Skeletons no longer turn to face the player while stunned or frozen [*] Tweaked the color of [b]Workday's Forgehammer[/b] to match the new inventory sprite [*] Added missing info to a certain food item's description [*] Added a potential fix for unintended behavior with Colossal Nerocapras [*] Fixed a crash caused by the Hexboy relic when the player got hit by a projectile whose source no longer existed. [*] Fixed an issue with beards getting reset to the default beard style at times. [*] Fixed a bug with built chests generating loot if the game was saved & loaded before opening the chest for the first time.[/list] [b]That's all, big thanks to all those who sent over their crash logs![/b] [i]-Potku[/i]