B-12 is a tough, third/first-person action-platformer with randomized levels and relentless robots with plasma cannons for hands.
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-Finished 3-1 level-gen setup with the initial set of modules and removed 'preview version' text.
-Made some tweaks and fixes to a few of the exising level-gen modules.
-Made destructibles more melee-friendly and easier to destroy in general.
-Decreased charge-time (between colors) on primary plasma-cannon. (Was: 1 second between each, Now: green at 06.s, violet at 1.4s) This is to speed up pacing when activating the green and violet switches, and it also helps you get to the high-damage attacks with B-12's primary cannon more quickly.
-Reworked primary charging sounds to synchronize with power-level. Will need to polish and repeat this for all weapons when I get to the sound-effects overhaul later in development.
-Increased plasma-switch size and added bars to indicate power-level (to make them more color-blind friendly).
-Fixed a couple of stats bugs (bots destroyed in current level & total number of b-12 units lost).
-Fixed bug where enemy firing rates were set incorrectly depending on difficulty setting.
-Made some slight size & position adjustments to the HUD.
-Made a couple of other small AI code tweaks.
-Added code so that damaging explosions (crystals, B-6 plasma-'grenades') actually check for obstructions before doing damage.