B-12 is a tough, third/first-person action-platformer with randomized levels and relentless robots with plasma cannons for hands.
Here's a minor update as I try to polish the game up for leaving Early Access.
Also, B-12 is on sale! This will be the least you can get the game for until late 2020. Shortly before leaving Early Access (6-8 weeks hopefully) the price will increase to reflect the quality and amount of content in the game at that time, plus I still plan to add some alternate game modes, secret levels, and bunch of other stuff after leaving EA. But the 1.0 release will be focused solely on the primary set of 12 levels and 12 robots.
What's coming in the next releases? I'm going to start working on the process of doubling the amount of content the level-generator has for each level. A lot more walljumping, hazards, and variety in general. After that I'll be finishing up the Brantisky Catalog (item-hunt to learn background lore, enemy/weapon stats, etc.) and the ending sequence (AKA "Order Robots"). Then a final review of some things that need polish and 1.0 should be ready! Weeeeeeeeeeeee it's been a long ride.
Have a nice day!
P.F.
----Change-log for 0.5.2---------------------------------
-Added descriptions for upgrades and weapons at the Maintenance Pad
-Added HUD text to inform of upgrade installs from random dops (yellow crates) "Got Jetpack" etc.
-Slightly buffed jump and wall-jump (mostly vert)
-Projectiles are no longer stopped/destroyed by colliding with small debris
-Projectiles will now blast through up to two crates/enemies/destructibles if that object has been destroyed, rather than being destroyed upon any collision. However, since all projectiles are under control of the physics system, there is also some deflection and loss of inertia.
-B-12's high-power charged shot now does a bit of 'splash' damage when it collides with something
-Fixed issue where level 4-1 kept generating layouts with too few possible switch positions, often taking over 10 attempts to generate a valid level