B-12 is a tough, third/first-person action-platformer with randomized levels and relentless robots with plasma cannons for hands.
B-12 is designed quite willfully around the idea of ignoring certain modern action game conventions (such as: text all over the screen, complicated controls/stats/etc, missions & mission markers, requiring a plot/motive other than challenge & fun, trying to be a frickin movie, etc). - But as much as I want B-12 to be a minimalist, 'figure-it-out' game, it bothers me to leave players completely in the dark if they want to get acquainted faster or are confused about a particular mechanic.
Over the past few days I thought a lot about what information was needed and how to make it accessible as quickly as possible. Today's update includes the brand-new Help menu, including a graphical legend and some tips & hints on gameplay, movement, weapons, etc. As always, let me know what you think!
The next small update will see level 3-1 completed, and a few other planned tweaks & changes. I also plan on posting a rough development roadmap soon, so stay tuned for that.
Good day,
-Phillip