From a small village of a dozen people to a small kingdom of thousands of people. Arrange for residents to work, gathering, fishing and hunting, farming and mining, processing and manufacturing. Trade, accumulate supplies, increase your strength, and fight evil forces and monsters.
BUG: Fixed the problem that when fishing in the boundary river, the fisherman may be forced to locate in the middle of the map when switching maps
Optimization: When the ice cellar retrieves items from another ice cellar, only the excess items are taken
Optimization: Performance optimization, reduce the negative impact of game acceleration on production efficiency
BUG: Adjust the problem that residents who are forced to switch professions are not converted to handymen in time when the couple is of the same profession
Value adjustment: After the priority of the collection task is increased, its priority is increased to second only to the self-protection task
Optimization: When the solar eclipse and drought occur, the corresponding icon is displayed on the upper right corner of the UI, and the description is displayed when the mouse moves over
New function: New disaster: cold current, winter is extended to the early spring of the second year. Extreme cold, winter is extended to the spring of the second year. When switching to different regions, the farther north you go, the higher the probability of a cold wave
Optimization: Don't cut trees on the mountains indoors automatically
New function: Additional impact of cold waves: When the temperature is below -15, monsters will be frozen. When the temperature is below -5, the farmland cannot be sown
BUG: Fixed the problem that residents trapped themselves on the mountain when picking up items
BUG: The icon indicating the number of items in the turnover box was displayed incorrectly
Value adjustment: The enemy is also equipped with musketeers
Value adjustment: The number of supplies in the enemy and barbarian camps depends on the number and type of enemy soldiers
New function: Outdoor on a rainy day, the musket misfires and cannot be used normally
BUG: The problem of errors when the map editor modifies the terrain
BUG repair: After the building facilities are demolished, the collection is not canceled synchronously
BUG repair: The upper right corner, the population statistics display panel by race is not displayed
BUG repair: The skill "Fanatical" makes the soldiers bigger, and after the blood is restored to full, the blood bar is not full
BUG repair: The problem that the road repair task is not executed in a place sandwiched between two obstacles (such as between two walls)
BUG repair: The number of workers in the building list is not refreshed in time, resulting in the problem that the number of people displayed on the work allocation panel is inconsistent with the number of people displayed in the building list
BUG repair: After defeating the enemy, there is no loot in its camp
Optimization The furnace function is divided into: incineration recycling mode and smelting mode. In the incineration recycling mode, the transportation of the recycled materials is also completed by the blacksmith.
BUG repair: The construction sequence, the problem of the mouse prompt being inconsistent with the building
Value adjustment: In border trade, the merchant's markup for stone has been changed from 110% to 150%