[Test branch] Performance optimization and new game elements: Cold Wave

Territory: Farming and Fighting

From a small village of a dozen people to a small kingdom of thousands of people. Arrange for residents to work, gathering, fishing and hunting, farming and mining, processing and manufacturing. Trade, accumulate supplies, increase your strength, and fight evil forces and monsters.

BUG: Fixed the problem that when fishing in the boundary river, the fisherman may be forced to locate in the middle of the map when switching maps Optimization: When an ice cellar retrieves items from another ice cellar, only the excess items are taken Optimization: Performance optimization, reduce the negative impact of game acceleration on production efficiency BUG: Adjusted the problem that residents who were forced to switch professions did not convert to handymen in time when the couple had the same profession Value adjustment: After the priority of the collection task is increased, its priority is increased to second only to the self-protection task Optimization: When the solar eclipse and drought occur, the corresponding icon is displayed on the upper right corner of the UI, and the description is displayed when the mouse is moved over New features: New disasters: cold current, winter is extended to the early spring of the second year. Extreme cold, winter is extended to the spring of the second year. When switching to different regions, the farther north you go, the higher the probability of a cold wave Optimization: Don't cut down trees on the mountains indoors automatically