As the new
Royal Planner, it is your job to satisfy the needs of the kingdom through clever placement of buildings and land. Each building will generate a resource according to what surrounds it, be it natural or manmade.
Use a combination of buildings to get the most out of the space you have, as your funds can dry up fast, leaving you to sell the land you just developed to buy more.
Once the needs are met you will be shown transcripts from the
Council Meetings, where you can see how focusing on one resource over another has altered events and/or forced the king down a particular path.
Features
- A variety of buildings at your disposal.
- (Somewhat) Randomly generated land to buy, build on, and sell if needed.
- Branching story with multiple endings that hinge on what you decide to build.
- 9 Maps that will test your management skills, see how you compare to the previous Royal Planner.
- A Freeplay mode if you want a break from the Campaign and just wish to build.