Zero Killed is a tactical multiplayer VR shooter that mixes tactical gameplay, engaging PvP multiplayer, a rich choice of equipment, and gadgets with a dash of sci-fi. All put into VR with unrestricted movement and an advanced collision system for full immersion.
[b]After much work, sweat and tears, we can finally let everyone play.[/b]
Thanks to the feedback from the community we've pushed some major updates.
The main thing we've added are dedicated servers, which are the reason that we had to delay the release (again) by a couple of days, but which also have enabled us to release simultaneously on the Oculus Store and Steam, which will bring a bigger playerbase to the game.
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29267076/391d2764bff75c053f3833bd9f5ecf983d1179d7.png[/img]
This is an early access release though, so expect bugs. We are still working hard to bring you the best experience possible, and we are fixing bugs in order of their severity.
You can read the changelog for the newest version (0.8.8d) below:
Known issues:
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[*] Voice chat is temporarily disabled for dedicated servers.
[*] Nicknames doesn’t work for a moment. We need to integrate Steam nicknames with Oculus nicknames. We want to do it asap if possible.
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Changes:
[list]
[*] Added Dedicated Server support, allowing for cross-play between the Oculus and Steam versions. Please choose your preferred server (USA/EU) in game. You can choose both, if you don’t care about lags over continent and want to play with more players.
[*] DOM-Suburbs is now available.
[*] Game will now reassign the host to a random player when the original host leaves, rather than migrating the host and restarting
[*] Big improvements to the hand alignment. It is still be a bit off so we await your feedback. We know that the second hand is a little bit to low, so using stock may be hard. It also depends on weapons, so some are close to perfect.
[*] Fixed the belt location for the left-handed mode. Left handed mode is now fully functional!
[*] Added blocked spawns for DOM gamemode, it still experimental so we need your opinion and feedback.
[*] Changed the effect of receiving damage, so now you can see much more while getting rekt.
[*] Greatly reduced the dark screen effect while colliding. We are planning on improving colliding with walls in the next patches.
[*] When you die, then death effect doesn’t cover HUD so you can see everything now.
[*] Added blocking regions to the Domination spawnpoints to prevent spawn killing.
[*] Miscellaneous fixes and visual improvements.
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