Early Access 0.9.0 changelog

Zero Killed

Zero Killed is a tactical multiplayer VR shooter that mixes tactical gameplay, engaging PvP multiplayer, a rich choice of equipment, and gadgets with a dash of sci-fi. All put into VR with unrestricted movement and an advanced collision system for full immersion.

These past few weeks have been filled with hard work to bring you guys the things you requested. We've got the usual fixes, we've got settings and scoreboards, and [b]we've got bots[/b]. [h1]We present to you Zero Killed Early Access v0.9.0[/h1] [b]Changes:[/b] [list] [*]Bots! They are pretty stupid for now, but we will send them to school and in the next updates they should get much smarter. Currently only available in the... [*]...New gamemode: Evasion. Fight alone or with up to 3 other players against AI Bots. (WIP, please expect bugs) [*]Added an in-game scoreboard. You can now check your stats in-game and who you’re playing with. You can access it via the thumb rests on Oculus, and the menu button on the non-dominant hand on the Vive. [*]Added settings in the main menu. Things like handedeness, graphical settings etc. can be now found there. Server region choice is still in the main menu for quick access. Supersampling is temporarily disabled as it was causing some problems with PC monitor display.. [*]We’ve implemented the fix for users with AMD GPU, the game should display properly now. Let us know if you experience any problems. [*]Added some destructibles to maps. We are working to bring you much more, but need to watch out for performance so it’s taking time to push them. [*]Fixed problems with players spawning in weird places like walls / ceillings / the International Space Station. If it happens it should be rare occurrence, so let us know. [*]Changed AFK threshold in the lobby to 180 seconds. [*]Improved lighting on Suburbs map so your character’s weapon should look much more natural and destructible objects don’t shine anymore. [*]Added automatic return to lobby after 30 seconds on the summary screen. [*]When the server owner clicks ‘Start Game’ a match countdown will now appear. [*]Adjusted all weapons damage to increase the survival rate during firefights. [*]Changed M60’s magazine size to 100 rounds (Thanks barclay138) [*]Various rebalances of gas grenades. [*]Extended Flashbang’s duration. [*]Various fixes and improvements to maps. [*]Fixed particle effects on hitting destructible objects [/list] [b]Known issues:[/b] [list] [*] Voice chat is something that turned out to be in conflict with dedicated servers, so we didn’t push it this patch. Will inform you about any problem. [*] If your hand pose on weapon looks bad then the old workaround to grab it again from the belt is still the way to go. [/list]