With 100+ truly unique units, Zero-K is an RTS of freedom and creativity, tempered by a decade of refinement. Sculpt land into a castle and throw invaders off it with a Jugglenaut. Explore a massive campaign, solo or co-op. Hop online for epic 32 player battles or fast paced 1v1, on 100s of maps.
This is a small patch that was released to fix the settings deployment bug. A few other things we were working on made it in too.[list]
[*]Fixed a recently introduced issue that caused particular settings to be overridden on launch.
[*]Units far from the epicentre of a Shockley impact are now stunned sooner, to match the explosion visual. Which units end up stunned is unchanged.
[*]Added a cracked ground impact scar for Quake.
[*]Fixed inverted track stretching for, eg, Paladin.
[*]Moving a block in a factory production queue no longer re-applies the multiplicative key modifiers.
[*]Fixed the commander selector ending up off the edge of the screen on particular scaling settings when shifting from windowed mode.
[*]Simplified window resolution switching code to try to make it more reliable.
[*]Fixed sun and water settings overrides being too persistent between maps.
[*]Fixed the sun on Tempest.
[*]Fix thumbnail and minimap images for maps containing unusual characters.
[*]Fixed a bug caused by map searches finding no maps.
[*]Fixed the player name tags widget possibly being assigned incorrectly.
[*]Tweaked the draw order of name tags, health bars, and overhead icons.
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