Zero-K v1.12.5.0 - Settings Override Fix

Zero-K

With 100+ truly unique units, Zero-K is an RTS of freedom and creativity, tempered by a decade of refinement. Sculpt land into a castle and throw invaders off it with a Jugglenaut. Explore a massive campaign, solo or co-op. Hop online for epic 32 player battles or fast paced 1v1, on 100s of maps.

This is a small patch that was released to fix the settings deployment bug. A few other things we were working on made it in too.[list] [*]Fixed a recently introduced issue that caused particular settings to be overridden on launch. [*]Units far from the epicentre of a Shockley impact are now stunned sooner, to match the explosion visual. Which units end up stunned is unchanged. [*]Added a cracked ground impact scar for Quake. [*]Fixed inverted track stretching for, eg, Paladin. [*]Moving a block in a factory production queue no longer re-applies the multiplicative key modifiers. [*]Fixed the commander selector ending up off the edge of the screen on particular scaling settings when shifting from windowed mode. [*]Simplified window resolution switching code to try to make it more reliable. [*]Fixed sun and water settings overrides being too persistent between maps. [*]Fixed the sun on Tempest. [*]Fix thumbnail and minimap images for maps containing unusual characters. [*]Fixed a bug caused by map searches finding no maps. [*]Fixed the player name tags widget possibly being assigned incorrectly. [*]Tweaked the draw order of name tags, health bars, and overhead icons. [/list]