Zero Caliber is the ultimate VR FPS: single player/Co-op campaign, PvP and mod support with 40+ realistic firearms & melee weapons, 100+ unlockable skins, 50+ attachments, realistic physics, progression & more! Immerse yourself in the action, customize your gear and unleash your inner hero!
Hey future modders,
As you may be aware, Zero Caliber will be joining the [b]moddable games club[/b] very soon - first with modded [b]single player/co-op[/b] missions, then [b]PvP[/b] maps and then in the 2nd phase with weapons/other goodies.
We've already opened up the modding tools for early modders - now it's time let more people in on the action!
[b]If YOU, or someone you know would like to build classic-, or crazy new maps for Zero Caliber, don't hesitate to join the early Zero Cal modding pioneers! [/b]
The whole modding process happens in Unreal Engine and through mod.io, but if this is your first modding endeavour, don't worry: our guides were made with beginners in mind. :)
[img]{STEAM_CLAN_IMAGE}/33118351/92e6d4331b7d14a1cbd6d54140f3c0af418ca4fc.png[/img]
[h3]MODDING TOOLS & ACCESS[/h3]
To get access to the modkit and the private build where you can test your maps:
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[*] Join our Discord server: [url=https://discord.gg/xrealgames]https://discord.gg/xrealgames[/url]
[*] Send me ([i]Dan. | CM-PR, or Aconite | QA | DEV[/i]) a DM so we can add you to the closed modding channels
[*] Grab the link to the modding guides and test build access info in said channels
[*] Send us feedback about the modding process, share your ideas and suggestions
[/olist]
Besides letting modders jump in early, [b]we're also looking for feedback[/b] - this is the first time we venture into modding territories, so we want to make sure our guides, modkit(s) and the whole modding flow are all user-friendly and easy to get into.
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If you're part of a wider modding community, please consider sharing the news with your peers: we can't wait to see all the crazy (or classic) maps you'll be making!
See you on the battlefield,
[i]-[url=https://twitter.com/WhaleEtlen]Dan[/url] & the whole XREAL Games Team-[/i]
[i]P.S: And don't worry: we keep working on the base game, more fixes are coming based on community feedback (including the dreaded controller binding- and Reverb G2 controller issues.)[/i]