Road to THE update - Zero Caliber devblog I.

Zero Caliber VR

Zero Caliber is the ultimate VR FPS: single player/Co-op campaign, PvP and mod support with 40+ realistic firearms & melee weapons, 100+ unlockable skins, 50+ attachments, realistic physics, progression & more! Immerse yourself in the action, customize your gear and unleash your inner hero!

[b]Hey folks, [/b] As you might be aware, we took it upon ourselves to get Zero Caliber in shape a while back [i](quite a while back actually)[/i]. I've talked about it in past devblog posts, hell, even sounded like a broken record at times [i](and I still do I know)[/i], but I'm gonna repeat myself anyway: We're currently working on the dreaded code merge to bring all code optimization and most of the new features from the game's standalone version back to PC. As it turned out the merge is a one-man show, meaning that the task can't be parallelized [i](is that even a word?)[/i] - only one person can work on it at the same time. This greatly increases the time that has to be dedicated to the process. Merging something, making sure it clicks with the rest of the code, testing, fixing, testing again then moving onto the next thing. Current estimates show that the merge itself will be concluded in 1.5-2 months, then our GD and GFX teams are going to fix up the maps/weapons and then we'll be good to go! šŸ¤ž As we're getting closer and closer to THE update, we thought it'd be a good idea to go through ALL the stuff that is going to change to refresh our enthusiasm. ;) [h3]#1 - HANDS | WEAPON HANDLING[/h3] One of the not-so-perfect parts of the current version is the hand model and the weapon handling. The new weapon priority system and the new hand model will make everything so much better! Different as night day I tell ya. The game will predict what you want to grab or interact with on your weapon. No more ā€œclunkyā€ controls! [img] https://media.giphy.com/media/wQA1YPfecQTX7yXdgh/giphy.gif [/img] [h3]#2 - 4.24 -> 4.27[/h3] If the code merge wasn't enough, we're also upgrading the game's engine version. This mostly affects background processes, but you'll also notice its effects, mostly on the performance side of things. [TO BE CONTINUED...] [b]Stay tuned for the next part of this EPIC devblog series leading up to THE update of all updates![/b] --- We had internal discussions about the closed PvP build we have lying around on a private branch. We were thinking about opening it up while we piece THE update together - is that something y'all would enjoy? Should we do it? Let us know! Thank you all for sticking around! <3 [b]On behalf of the whole XREAL Games Team,[/b] [url=https://twitter.com/WhaleEtlen]Daniel Nyirfa[/url] [i]lvl100 Chief Comms Officer[/i]