You only get one touch, so make it count! - Patch 3.4.0 Notes - 08/04

Super Club Soccer

Super Club Soccer is a tactical turn based football game. FIFA Pro Clubs meets turn based RPG. Create your player and begin competing in tactical online battles against users from around the globe, or hone your skills against our AI in single player action. Start your soccer story today!

[u][b]One touch & heading[/b][/u] [list] [*] One touch actions changes the turn order of the game for a turn. After a one touch move, the defending team has to move first rather than the attacking team. For a one touch move, the player interacting with the ball has to make his action instantly (like the GK does with a parry). Heading is also a one touch move, which can only be used from a high pass/cross. [*] One touch moves are more punishing than regular moves. So if you attempt a one touch pass with low attributes, it has a higher chance of deviating. There is also an increased chance of the player missing the ball completely. [/list] [u][b]Fight for ball adjustments[/b][/u] [list] [*] The one touch and heading actions will give a 10% boost to the FFB stats of a competing player. We have also provided a 10% boost to the first player arriving at the location of the FFB. [*] Players will also receive a 10% boost if they are fighting for a ball with at least one teammate, against a single opponent. However, if there are multiple players from both clubs in the FFB, then no boost will be provided for any players. [/list] [u][b]Match rating[/b][/u] [list] [*] We’ve made changes to the match rating calculations for some aspects of the game. We feel like goalkeepers were getting overly punished and it was too hard to improve morale once it was low. Attacking players were getting 10.0 ratings too often. [*] Successful parry actions will give a net positive rating to goalkeepers, even if the parry goes to an opposition player [*] Conceding a goal while failing a save or parry will be less punishing than conceding a goal without interacting with the ball [*] Defenders now lose 0.5 rather than 0.8 match rating when a goal is conceded [*] Goals scored, assists & shots on target have been slightly reduced for side midfielders [*] Goals scored & shots on target have been slightly reduced for centre midfielders [*] Goals scored, assists, shots on target & successful receives have been slightly reduced for centre forwards [/list] [u][b]Player numbers[/b][/u] [list] [*] On club match lobbies, you can now hover over a player to see the shirt number. [/list] [u][b]Server upgrades[/b][/u] [list] [*] We’ve made more improvements to our server infrastructure. This was our priority for the last few weeks of the league, as we know how frustrating match freezes are! [/list] [u][b]Substitutes[/b][/u] [list] [*] Fixed a bug where substitutes would be stuck on pending, for human and bot characters. [/list] [u][b]Commentary colours[/b][/u] [list] [*] Fixed a bug with some broken colour codes on the game commentary. [/list] [u][b]R Hotkey[/b][/u] [list] [*] Fixed a bug which was preventing the R key being available to use as a hotkey. [/list] As always, you can leave feedback in a review, through the steam forums or you can join our [url=https://discord.gg/aQnq5Jf]Discord[/url] and raise them directly to us there. You can also follow us over on [url=https://twitter.com/SuperClubSoccer]Twitter[/url] to keep up to date with everything that is going on, from drop in sessions to schedules of streamers playing the game for you to watch.