XF Extreme Formula - Early Access v3 Update!

[list] [*] Mobinaria and The Kasei City tracks have [b]new songs.[/b] [*] [b]All stages[/b] have preview animations now. [*] There’s now a jingle for getting disqualified, don’t run out of fuel! [*] A [b]new mechanic[/b] has been added, the [b]OVERDRIVE[/b] [*] It works by holding the Y button on a controller, while engaging it your vehicle cannot accelerate for a brief moment and then it starts. The longer you stay in it the stronger it will be. This mode consumes a lot of fuel and some of your hull, using it is dangerous. Note that this mechanic is subject to change in the future. [*] New combat option: Omni Directional [b]Swipe Attack.[/b] [*] Now pressing the analog stick + RB will do a swipe attack. [*] To do a[b] spin attack[/b], simply let go of the analog stick. [*] Note that the swipe attack has a longer cooldown then the spin and consumes a tad bit of O2. [*] The white kestrel has [b]4 new variants,[/b] using parts from the story mode, they are balanced around the other vehicles and with that the cheat kestrel has been removed. [*] Note that the ATK variant might be a little weak at the moment and might be reworked in the future. [*] Fixed an issue with windowed mode, you can now play in windowed mode with little to no issue. [*] The Forgery has been “replaced” by the [b]Forgery LB[/b], a slightly weaker vehicle that lacks the sliding of the regular version. The old version can still be selected as a variant. [*] Most vehicles now have decals. [*] Sonic booms are quieter. [/list] Hope you guys look forward to the next update, won’t spoil what it will be but this one might take some time.