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I havenR..." inertia> X-COM Meets Wreck-It Ralph: Enemy | Enemy | Gamehypes

X-COM Meets Wreck-It Ralph: Enemy

Enemy

The video games you played as a kid, mashed together and remade into a tactical role-playing game.

I haven’t played the recently released Enemy [official site] for anywhere near long enough to do a judgement but I’ve spent enough time with the game to burn down a gangster’s house and make a tree fall onto a skellington. I burned the house down in the first ten minutes after installing.

Successfully Kickstarted last year, Enemy is a one-dev project with (original) X-COM style turn-based tactical combat. The game world is a procedurally generated mash-up of traditional gaming genres, which means your party might have a bomb-lobbing platformer hero and a monster-hunting Castlevania-type fighting side by side. Environments and enemies are similarly drawn from gaming history and all of the combat takes place in destructible, physics-driven voxel environments.

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