Summerland is a first-person narrative game about morality and the afterlife. You take control of Matthew, a detective reliving the events of his past, being questioned on his morals along the way. In every door lies another memory, and every memory unlocks another door.
I'd first like to say thank you to everybody who's been here to support me and the game throughout the past couple of days. The reviews have been overwhelming to me and I can't believe how many people have taken so strongly to my small indie passion project! Most of the reviews have been glowingly positive, and I can't thank all of you enough for the kind words.
However, the one criticism that does seem to be pointed at is the game's optimization and low performance. This is an entirely valid criticism, and I understand now that the way Summerland runs is not up to current gaming standards. Put plainly, this is mostly due to lack of experience. While I've made games in the past, none have been quite this big or graphically intense. I guess I must have underestimated the amount of optimization I would need to do (My PC was also fairly low-end at the time, so I didn't have much of a gauge for good performance).
I sincerely apologize for anyone who's experience has been hindered due to these framerate issues. I've been trying to research better optimization practices for Unity, and I hope to be able to improve the game's performance in the coming days. Progress may be slow given that final exams are quickly approaching, but be assured that something is being done.
Again, I apologize and hope that you can forgive the problem for the time-being. From what I've seen, it's only very apparent in trial 1. The rest of the game seems to run pretty standardly.
I'll be working hard, and I'm hoping to have a fix in the v1.0.6 update. Leave a comment if there's anything else I can do. Take care, and have a good night!
- Conner Rush of FYRE Games