Summerland is a first-person narrative game about morality and the afterlife. You take control of Matthew, a detective reliving the events of his past, being questioned on his morals along the way. In every door lies another memory, and every memory unlocks another door.
Hey everybody! Late night update tonight. Believe me when I say I'm on the verge of falling asleep typing this. I was too excited to wait until the morning though, because I feel like I've done a lot to improve the overall experience of playing Summerland.
- An addition save-point has been added to trial 1 upon entering the trial.
- The blood in trial 1 has now become much more easily interactable. This should make the level a bit easier overall.
- Without spoiling, the thing you click at the end of chapter 4 is now much easier to figure out.
- The headbob no longer runs when you're examining notes.
- "Z" has been added as an alternative "focus" button.
- There have been some subtitle edits throughout.
Also, please leave a comment here if you can point out anymore specific subtitle typos! People keep pointing it out, but I can't seem to find anyone giving specific examples, so it's hard for me to find what needs fixed.
I'd also like to thank you all so much because I've made enough money through donations that I can now afford to higher a freelancer to help optimize the game! I've learned that my skill set isn't currently what it needs to be to make the necessary adjustments to get the game running smoothly, so bringing somebody else onboard will be the best way to get an optimization patch to all of you in a timely manner.
With all of that said and as always, please let me know if there's anything else I can do to improve your overall experience with Summerland. I'm always working to make sure it's the best product I can offer. Now, if you all don't mind, I'm going to go to my bed so that I don't pass out on the keyboard, haha. Goodnight everyone! I hope to talk to you all soon!
- Conner Rush